I'm trying to compare the difference in speed between software and hardware graphics rendering, but I'm a little confused...
Can someone please give me a starter? I have 2 apps right now - one written with only java/android 2D APIs, and one written with openGL calls... Thanks a bunch. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---