"dip" and "dp" are exactly the same thing.
http://developer.android.com/guide/topics/resources/more-resources.html#Dimension:
>>
The compiler accepts both "dip" and "dp", though "dp" is more consistent
with "sp".
<<
-- Kostya
30.06.2011 14:16, Marcin Orlowski пишет:
Why not start using dip i
Adam,
For your specific requirements, aligning UI elements with a background
image, you may be better off writing your own ViewGroup subclass, which
would combine in one place two pieces:
- The logic to resize the background image based on actual screen
(rather, view) dimensions;
- The logic
On 30 June 2011 11:58, Serdel wrote:
> PS: I have read the 'Supporting Multiple Screens' article from
> dev.android.com, so please don't paste the link. I tried to read it
> carefully but if you think I must have missed sth. than feel free to
> point out where is the answer to my problem on that
>
> PS: I have also another question that is a little bit connected: how
> to distinguish 480x800 and 480x854, or 240x400 and 240x432 to provide
> different drawables for them?
>
There's no difference in DPI between 480x800 and 480x854 or 240x400 and
240x432
so you can't. And you also should not b
I have a problem with supporting different screen sizes. My
application has different drawables for mdpi (320x480), hdpi (480x800)
or ldpi (240x432). I also have different layout for small, normal-
notlong, normal-long. Every size scaling or placement features are
done in dp. However my problem is
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