Hi All, We plan to create an application which has a view, where we have a Spinning Wheel of Fortune. Now there are many ways to do so
1. Use Android Animation 2. Use Canvas 3. User SurfaceView My requirements are as follows 1. The wheel starts spinning slowly 2. Spins for say 10-20 times 3. Slows down spinning at the end How do I accomplish this, especially with the slow start, becomes faster , 10-20 number of rotates and then slows down and stops? Android Animation is no use here, since the acceleration interpolator can not start slow, speed up and then slow down when we use repeatCount. Now that more or less leaves us with Updating the canvas by calling view.invalidate() or use SurfaceView. I am more interested in how do we control the animation timing (even if we do it by hand) in code. Most examples on the net are about fixed FPS, how do we do things when spinning varies. Cheers Rohit -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en