Hi. Currently android.graphics.path is JNI. It has a good performance. Working well. But I think it need to be added more features to Path.
It's like this: Path p = new Path(); p.load(stream); p.save(stream); The reason is simple. Imagine you want to load TrueType font and to build it up to Path for drawing. Now, you have to parse a TrueType font file every each time if you can't use path.load(). That means, you can't manage glyph cache with Path object. Not only Path, but there would be more (graphical) objects to be needed load()/save(). Of course, I tried to use ObjectInputStream. But it's too slow and it didn't work correctly. And critically Path data file is too big For example, to save Alphabet 'S' glyph require about 3KByte. It's useless. So I suggest Path.load(), save(). Please consider these features for next version of Android. Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---