On Aug 23, 2013 11:49 PM, "Latimerius" wrote:
>
> In a testing program I'm playing with currently, I want to use
setFormat() to adapt the pixel format of my surface to the chosen EGL
config before I pass the surface holder to eglCreateWindowSurface().
>
> Now, I call EGL from my render thread and
In a testing program I'm playing with currently, I want to use setFormat()
to adapt the pixel format of my surface to the chosen EGL config before I
pass the surface holder to eglCreateWindowSurface().
Now, I call EGL from my render thread and I know SurfaceHolder.setFormat()
is documented to have
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