I know we are advised to use SurfaceView to maximise performance etc. but I still get very flickery results on scrolling images. It is particularly noticeable on the edges of the images and I predict my users will complain about this if I release!
I have checked memory allocation and there is no gc being performed, just the regular surface view code taken from the Lunar Lander example. I get much better performance using a regular View but there I have the issue that it doesn't feel double-buffered and I see the image being built up of all its elements and this is only helped marginally if I try to record first to a Picture object either. Any advice on how to achieve smooth scrolling? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---