I know we are advised to use SurfaceView to maximise performance etc.
but I still get very flickery results on scrolling images. It is
particularly noticeable on the edges of the images and I predict my
users will complain about this if I release!

I have checked memory allocation and there is no gc being performed,
just the regular surface view code taken from the Lunar Lander
example.

I get much better performance using a regular View but there I have
the issue that it doesn't feel double-buffered and I see the image
being built up of all its elements and this is only helped marginally
if I try to record first to a Picture object either.

Any advice on how to achieve smooth scrolling?
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