I have read the screen support API guide
(http://developer.android.com/guide/practices/screens_support.html) and much
more resources, but I cannot understand how the dpi works.
I'm developing a game, and I'm not using any layouts (I'm going to draw all
myself with functions like
What does look horrible mean? Your bitmaps are being scaled? Note that
you really really want to scale your bitmaps at load time, not draw time,
so you can turn on important things like bilinear interpolation when
scaling without impacting your draw performance.
On Tue, Aug 21, 2012 at 3:29 PM,
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