One easy thing you could do is early out on the shadow pass. Draw gets
called twice, one for the shadow layer and then again for the "real"
drawing. So unless you're doing something with the shadow pass you can exit
early:
draw(, boolean shadow)
{
super.draw(..., shadow);
if (shadow)
return;
Hello developers,
Sorry for the inconvenience .. but am stuck up here for quite a
while !!!
We have developed a GPS based app in which it record the user routes
and show it
on the map...but Panning around on the map when reviewing my route
is painfully slow, it takes at least 4 or 5 seconds
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