Hi, I am blitting a byte buffer to an Object Bitmap using a HW accelerated Canvas. To avoid garbage collector i would like to reuse the bitmap doing a bmp.copyPixelsFromBuffer(bf).
The problem here is that Android 3.0 canvas HW accelerated seems to not reupload bitmap texture unless it is a different object... My workround was to use drawBitmap(int[] colors ... previusly i had to do a bmp.getPixels( ... this is slow... since involves an RGB565 to RGB8888 conversion by frame any ideas why Android 3.0 HW accelerated not reupload bitmap textures which bytes are internally changed? is this a bug? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en