Hi, I'm basically trying to resize 512x512 texture into 200x200 at
(0,100).

So, I use this function.
((GL11Ext) gl).glDrawTexiOES(0, 100, 0, 200, 200);

It shows what I want but it also displays the mirror portion of upper
image on top screen (0,0) size = 200x100.

any idea how to remove this?
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