On Wed, Apr 24, 2013 at 10:26 AM, bob wrote:
> So, basically, the drawing thread was looping thru some enemy ships trying
> to draw them.
>
> Meanwhile, someone pressed the reset button on the game (an onTouchEvent),
> and the enemy ship LinkedList got cleared. This clearing occurred while
> the
I've been investigating an insidious error in an Android OpenGL game app.
This error was brought to my attention by ACRA.
I believe that the source of the error is that the code in an onTouchEvent
executes in a different thread than the code
in the OpenGL drawing thread.
So, basically, the dr
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