Anyone here use libgdx? I'm wondering if this thing supports loading
3d models.
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Hi everyone,
I am making a game in which there are a few non animated sprites on the
screen. The sprites are drawn with the xml file. I am using libgdx as the
game engine. I cannot seem to find any tutorial on dragging and dropping
these sprites. Does any one know if there is a pre made function t
Hi, guys.
I am using libgdx...and experiencing the flickering problem..
Situation: I try to render an animation which has 3 frames in one
sprite sheet.After i upload and run this on my HERO, the flickering
problem occurs.
mElapsedTime += Gdx.graphics.getDeltaTime();
I'm starting a new Android project and I need an opinion. The project needs a
2d physics engine and OpenGL.
I looked into libgdx and andengine and both seem to fit although I don't think
I'll need the cross platform features from libgdx.
Which one is more suitable? Advantages/disadvantages? Opi
Hi there,
I'm a bit hesitant to present this here already but today i put out
the first architecturally frozen release of my game development
library called libgdx. I go ahead and post the content of the
description page of libgdx here so you get an idea what it is all
about. A series of articles
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