[android-developers] libgdx

2011-12-13 Thread bob
Anyone here use libgdx? I'm wondering if this thing supports loading 3d models. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send e

[android-developers] libgdx drag and drop sprite

2011-03-29 Thread Raghav Sood
Hi everyone, I am making a game in which there are a few non animated sprites on the screen. The sprites are drawn with the xml file. I am using libgdx as the game engine. I cannot seem to find any tutorial on dragging and dropping these sprites. Does any one know if there is a pre made function t

[android-developers] [libgdx]texture animation flickers

2011-02-22 Thread Nerdy
Hi, guys. I am using libgdx...and experiencing the flickering problem.. Situation: I try to render an animation which has 3 frames in one sprite sheet.After i upload and run this on my HERO, the flickering problem occurs. mElapsedTime += Gdx.graphics.getDeltaTime();

[android-developers] Libgdx vs. andengine

2010-12-21 Thread Pedro Duque
I'm starting a new Android project and I need an opinion. The project needs a 2d physics engine and OpenGL. I looked into libgdx and andengine and both seem to fit although I don't think I'll need the cross platform features from libgdx. Which one is more suitable? Advantages/disadvantages? Opi

[android-developers] libgdx - a game development library with a twist

2010-03-21 Thread Mario Zechner
Hi there, I'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles