Hi All,

I don't know whether there is someone who have a look at the structure
audio_track_cblk_t, which is at
frameworks/base/include/private/media/AudioTrackShared.h
struct audio_track_cblk_t
{

    // The data members are grouped so that members accessed
frequently and in the same context
    // are in the same line of data cache.
                Mutex       lock;
                Condition   cv;
    volatile    uint32_t    user;
    volatile    uint32_t    server;
                uint32_t    userBase;
                uint32_t    serverBase;
    void*       buffers;
    uint32_t    frameCount;
    // Cache line boundary
    uint32_t    loopStart;
    uint32_t    loopEnd;
    int         loopCount;
    volatile    union {
                    uint16_t    volume[2];
                    uint32_t    volumeLR;
                };
                uint16_t    sampleRate;
                uint16_t    channels;
                int16_t     flowControlFlag; // underrun (out) or
overrrun (in) indication
                uint8_t     out;        // out equals 1 for AudioTrack
and 0 for AudioRecord
                uint8_t     forceReady;
                uint16_t    bufferTimeoutMs; // Maximum cumulated
timeout before restarting audioflinger
                uint16_t    waitTimeMs;      // Cumulated wait time
                // Padding ensuring that data buffer starts on a cache
line boundary (32 bytes).
                // See AudioFlinger::TrackBase constructor
                int32_t     Padding[3];

                            audio_track_cblk_t();
                uint32_t    stepUser(uint32_t frameCount);
                bool        stepServer(uint32_t frameCount);
                void*       buffer(uint32_t offset) const;
                uint32_t    framesAvailable();
                uint32_t    framesAvailable_l();
                uint32_t    framesReady();
};
I try to find where is the definition of framesReady(), stepUser() and
etc, but I cann't get the location, anybody can tell me?

Thanks a lot
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