Has anyone heard any new about this issue being fixed. My active user
stats are still down over 30%. Also, it now looks like the new market
ranking system uses active users to rank apps. It has been over 2
months now.
On Fri, Jan 22, 2010 at 3:33 PM, Seni Sangrujee sangru...@gmail.com wrote:
Recovered about 5% out of 15-20% lost. Very disappointed in the lack of
response.
Justin
On Thu, Jan 21, 2010 at 10:30 PM, Seni Sangrujee sangru...@gmail.comwrote:
Sorry to bump this old thread, but has anyone had their active
percentages completely recover since the fix? Mine's still down
On Thu, Jan 21, 2010 at 10:30 PM, Seni Sangrujee sangru...@gmail.com wrote:
Sorry to bump this old thread, but has anyone had their active
percentages completely recover since the fix? Mine's still down
quite a bit from before the problem started.
Still not fixed.
--
Greg Donald
On Fri, Jan 22, 2010 at 9:16 AM, matt smith mattsmith...@googlemail.com wrote:
Still not fixed. If google can't fix this, they should feature all of
our apps or at least show some kind of concession for messing up our
stats.
I don't understand why it's always the same apps up there being
What exactly is this issue? I am not sure what the original thread was?
On Fri, Jan 22, 2010 at 7:25 AM, Greg Donald gdon...@gmail.com wrote:
On Fri, Jan 22, 2010 at 9:16 AM, matt smith mattsmith...@googlemail.com
wrote:
Still not fixed. If google can't fix this, they should feature all of
On Thu, Jan 7, 2010 at 2:00 PM, dadical keyes...@gmail.com wrote:
Did anyone else see this get fixed? I saw a 10pt drop from about 45
percent installed to under 35 in less than a day. Things are slowly
climbing back up, but I haven't seen any fix yet.
There's been no fix from Google, just
On Sat, Dec 26, 2009 at 11:37 AM, matt smith
mattsmith...@googlemail.com wrote:
still not fixed :(
Still not fixed here either.
--
Greg Donald
http://destiney.com/
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I am trying to space updates around once a week but since I'm in beta I do
update major issues right away. Hopefully the people that are using the
game are not getting annoyed and understand that frequent updates will be
the norm for awhile.
On Wed, Dec 23, 2009 at 10:00 PM, dadical
Anyone here how long till they get it fixed? I dropped from 86% active
to 41%. Also, if you ever wanted to know if the amount of active users
affects you ranking in the market, it sure does. One of my programs
fell 15 spots.
On Wed, Dec 23, 2009 at 9:40 AM, sai sai...@gmail.com wrote:
Good to
I haven't touched those settings. Still have 17% drop.
On Tue, Dec 22, 2009 at 9:38 AM, matt smith mattsmith...@googlemail.comwrote:
I don't have maxsdk but did add this change for Droid support :
supports-screens android:anyDensity=true /
My installs have dropped by 15% - maybe its
On Tue, Dec 22, 2009 at 10:16 AM, Justin Giles jtgi...@gmail.com wrote:
I haven't touched those settings. Still have 17% drop.
Same here. I released recently but no min/max sdk changes.
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Greg Donald
http://destiney.com/
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You received this message because you are subscribed to the
I have 21,600 downloads. A 17% drop in active installs over the past few
days means over 3600 people uninstalled the app. Just doesn't make sense
when all data before this time was trending at the 77% level whereas now it
is at 60%.
On Tue, Dec 22, 2009 at 11:35 AM, Maps.Huge.Info (Maps API
I saw someone suggest that the downloads generated from an update are
failing. I noticed this with ProjectInf. I cannot get it to download
even after a reboot. This means that as far as the market is concerned
I've uninstalled it.I would put more faith in this explanation if others
are
Bah (sorry to hijack)
If you can't download the new ProjectINF, we can post it somewhere for you
to download...
- Dan
On Tue, Dec 22, 2009 at 2:18 PM, Wayne Wenthin wa...@fuligin.com wrote:
I saw someone suggest that the downloads generated from an update are
failing. I noticed this with
I was just pointing it out as an example of what might be going on.
Honestly I can't get into it. I love all your other games and am jealous
of the chat feature though.
On Tue, Dec 22, 2009 at 12:17 PM, Dan Sherman impact...@gmail.com wrote:
Bah (sorry to hijack)
If you can't download the
No worries, was just making sure you could get it if you wanted :)
- Dan
On Tue, Dec 22, 2009 at 3:45 PM, Wayne Wenthin wa...@fuligin.com wrote:
I was just pointing it out as an example of what might be going on.
Honestly I can't get into it. I love all your other games and am jealous
of
My stats trended the same way as you reported. My app was updated targeting
the 1.5 sdk with minsdkversion = 3. No changes have been made to those
settings since I released the app almost 2 months ago.
On Tue, Dec 22, 2009 at 3:04 PM, Seni Sangrujee sangru...@gmail.com wrote:
The timing of
On Tue, Dec 22, 2009 at 3:23 PM, Justin Giles jtgi...@gmail.com wrote:
My stats trended the same way as you reported. My app was updated targeting
the 1.5 sdk with minsdkversion = 3. No changes have been made to those
settings since I released the app almost 2 months ago.
Same here. I
Here's an official answer:
http://www.google.com/support/forum/p/Android+Market/thread?tid=4c5752ca3e5af4ffhl=en
On Tue, Dec 22, 2009 at 4:55 PM, dadical keyes...@gmail.com wrote:
Same thing with my application, Screebl. Dropped by around 10% in one
night. I've released lots of updates over
This is happening on my free app though. Big time. I've lost 17% so far.
On Mon, Dec 21, 2009 at 9:29 PM, wusch jwu...@gmail.com wrote:
I am seeing it too.
Did you use the Max SDK setting on the AndroidManifest.xml? I
noticed a blog posting that said the default behavior is when a Over
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