Then I don't understand why it's failing to connect. Most of the error
exception log messages point to either UUID is wrong or I'm not cancelling
BluetoothAdapter discovery.
I had looked back at the BluetoothChat SDK Sample, compared it with my
codes, and see no significant differences other
Hi All,
I am getting an odd warning from eclipse. The ScrollView layout or its parent
LinearLayout is useless
I need some type of layout at the top level and I need the scrollview as the
content is bigger thatn the screen. Is there a better way to do this or is
Eclipse whining about nothing?
hi aru you told you only used to emulator keypad for typing not used for
your system keyboard right?
On Friday, February 15, 2013 10:32:49 AM UTC+5:30, Sagar Rout wrote:
I am a newbie in android developement. i am not able to entered or type in
edittext using keyboard and whiledouble click
Re-reading Android Reference, it said the UUID needs to be the same for
both the server-side and the client-side. UUID.randomUUID() and
BluetoothDevice.getUuids() are sure to fail.
I hate it, but it looks like I need to set up to 7 constant (final) UUIDs
without generating them at
Thanks Nikolay. The tests with .net confirm that BouncyCastle signature
process is OK. I will try to sign SignedInfo
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Hi. I am reading the book by Mario Zechner and am on Chapter 8 which
discusses Sprite Batching. It is relatively straight forward when dealing
with OpenGL 1.1 but I am trying to write the code using shaders and OpenGL
2. I am quite confused though as the matrix needs to be updated for the
You just need to add your current setted up device account to the account test
list on google play developer console profile section.
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Greetings,
I'm trying to draw a circle using onTouch event. What it should do is get
the coordinates where screen is touched(ACTION_DOWN), and where touch is
lift up(ACTION_UP). For drawing circles we have
canvas.drawCircle(x,y,radius,paint); . Now radius should be equal to
the area where
Why is generating them and sticking them in your code bad? Why do you
hate it? This is standard practice in many situations, so much that
IDEs do it for you sometimes.
Kris
On Fri, Feb 15, 2013 at 5:28 AM, tom_mai78101 tom.mai78...@gmail.com wrote:
Re-reading Android Reference, it said the
Yes i that is what i m trying to tell you and help me if you can
Thanks
On Friday, 15 February 2013 15:45:09 UTC+5:30, Tamilarasi Sivaraj wrote:
hi aru you told you only used to emulator keypad for typing not used for
your system keyboard right?
On Friday, February 15, 2013 10:32:49 AM
Hi
This is how I fixed it:
1. Eclipse Window menu AVD Manager
2. Select your virtual device and click Edit
3. Under Hardware, Click New
4. Select Keyboard Support then click OK
5. Edit its value to yes
6. Now you have to click off onto another item in the list, like
Trying to implement IAP v3 Billing. Based on the TrivialDrive example.
Got the error: RPC:S-5:AEC-0
Tried logging out of my google account, clearing google play cache/data,
rebooting device, reinstalling APK, creating new IAP items, using 3 month
existing IAP items.
Tried switching between
Oh, I just upgraded to Android v4.2.2
I didn't notice this problem before with the Billing v2, but I never tested
with Billing v3 Prior to the upgrade.
On Friday, February 15, 2013 10:58:15 PM UTC+9, Pwarp wrote:
Trying to implement IAP v3 Billing. Based on the TrivialDrive example.
Got
I have a project folder inside the Workspace folder my workspace path is
set to, but when I try and drag that project folder into my Eclipse Project
Explorer panel I get the error, Destination folder must be accessible. I
don't know what to give Eclipse in this case. Any suggestions?
Thanks.
Dear, good day.
I have an application that makes several connections (5 for 5 seconds) to
an Apache server with PHP. I'm using the POST method and HTTPClient in an
AsyncTask.
The problem is that I'm getting more
ConnectionTimeoutException/SocketTimeoutException.
My timeout is configured
Hi Bob,
This is all being run on real hardware (I never use the emulator for
anything).
On Thursday, February 14, 2013 3:46:37 PM UTC-5, bob wrote:
Have you tried it on a real device or just the emulator?
On Thursday, February 14, 2013 11:38:22 AM UTC-6, Brill Pappin wrote:
I've been
I have now verified this same error pops up on a Nexus 10 as well... so now
we've got it happening on all three (Nexus 4, 7, 10), which is a pretty
good indication that it's a problem in the MediaPlayer in Android 4.2.x.
This really needs the attention of a google engineer.
Apparently I'm not
You also need to update the variables upx and upy in your ACTION_MOVE case
block:
case MotionEvent.ACTION_MOVE:
* **upx = event.getX();*
* upy = event.getY();*
double temp = Math.pow((upx - downx), 2)
+ Math.pow((upy - downy), 2);
float radius = (float) Math.sqrt(temp) / 2;
Trust Eclipse (actually it is ADT whining about it). What you're doing is
redundant and unnecessary, that's why you are getting this warning message.
ScrollView is also a kind of layout and derived from FrameLayout.
On Friday, February 15, 2013 3:29:11 AM UTC-6, Damien wrote:
Hi All,
I am
Ravi,
what you need is a custom view and some 2D graphics API details.
Some of the material might be of some help
Essential Custom View Code snippets
http://satyakomatineni.com/item/4330
Also you will see here links for custom layouts research as well if
you were to arrange buttons or images in
The article actually talks about a minimum of 24 (according to the
specification). But your problem is still there, there is a limit and you
cannot go crazy with hundreds of sprites. I think you should find a way to
split that task under the hood. Let your SpriteBatcher draw multiple
batches
Nobu Games wrote:
... redundant and unnecessary...
:-)
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Hi guys
Whats the status on being able to sell your android apps from south africa?
Have google added south africa to the list as yet? Opening a shelve company
in the UK plus bank accounts etc seems to be a long process.
regards
On Tuesday, 6 November 2012 20:27:34 UTC+2, Craig Newton
Cayce wrote:
I have a project folder inside the Workspace folder my workspace path is
set to, but when I try and drag that project folder into my Eclipse Project
Explorer panel I get the error, Destination folder must be accessible. I
don't know what to give Eclipse in this case. Any
Tamilarasi Sivaraj wrote:
This is how I fixed it:
1. Eclipse Window menu AVD Manager
Or use android avd .
1. Select your virtual device and click Edit
2. Under Hardware, Click New
3. Select Keyboard Support then click OK
4. Edit its value to yes
5. Now you have to
More clues:
So it looks like the media player can't open the file. The file URL looks
borked as well. I know the file exists and (I can see it in code and in
DDMS).
Here is the trace for it. Note that I'm not *positive* that the path its
outputting is borked internally or just logging it, but
More tests indicate that MediaPlayer can't open the file, even thought the
file existence and location has been verified, both manually and in code.
The key is from a Nexus 10 running Android 4.2.1 which outputs:
02-15 11:00:40.101: E/(127): Failed to open file
On Friday, February 15, 2013 7:10:12 AM UTC-6, Elton Almeida wrote:
You just need to add your current setted up device account to the account
test list on google play developer console profile section.
Exactly. But the problem is, Google won't allow a publisher to buy his own
stuff. It
The Stackoverflow thread mentions file permission problems. Is that file
world readable?
On Friday, February 15, 2013 10:03:35 AM UTC-6, Brill Pappin wrote:
More tests indicate that MediaPlayer can't open the file, even thought the
file existence and location has been verified, both manually
That warning probably says the app is waiting for the debugger to attach...
it is normal.
I don't know about the rest of your issues.\
On Thursday, February 14, 2013 9:20:11 PM UTC-8, Sagar Rout wrote:
while i run my program in android emulator there is a flash of warning of
1-2 second
Hi,
Can you check your audio codec formats ? Some of the mp3 audio codecs will
be differed.. So by default Media palyer could not play the some mp3 audio
codecs. If you want to see different audio codecs, go to 'Mediaplayer
codecs in android'. Use proper audio codecs and play smoothly..
On
On Fri, Feb 15, 2013 at 3:02 PM, Jungle Jim jjjungle...@gmail.com wrote:
I have two Android devices I can test with, but I don't want to do a
factory reset on either one. Is there some way to do the proper testing
without a factory reset? Thanks.
Root one of the devices, take a full image
Yes its readable.
On Friday, February 15, 2013 11:14:34 AM UTC-5, Nobu Games wrote:
The Stackoverflow thread mentions file permission problems. Is that file
world readable?
On Friday, February 15, 2013 10:03:35 AM UTC-6, Brill Pappin wrote:
More tests indicate that MediaPlayer can't open
Its pretty basic. and works fine up until 4.2.1 (e.g. its working in
4.1.1).
On Friday, February 15, 2013 11:17:39 AM UTC-5, Mahabaleshwara Adiga wrote:
Hi,
Can you check your audio codec formats ? Some of the mp3 audio codecs will
be differed.. So by default Media palyer could not play
So I've now tested many different ways to try and figure this out and I
need to reset the code (as I've introduced some silly errors).
That error is most definitely a path problem which I need to retest and
make sure I didn't introduce with my own hacking :)
I *do* know that what was working in
Why is generating them and sticking them in your code bad? Why do you
hate it? This is standard practice in many situations, so much that
IDEs do it for you sometimes.
I disliked having to generate them and stick them into my code, for fear of
security. And I never recalled my IDE
*Surely it should be easier under OpenGL 2 and not more complicated.*
I don't think everyone would agree with that, including me.
OpenGL 2 adds features, but it does not clearly simplify anything.
On Friday, February 15, 2013 6:50:27 AM UTC-6, reaktor24 wrote:
Hi. I am reading the book by
You make little sense here. reaktor says that OpenGL ES 2 is more
complicated. You contradict him by saying it does not clearly simplify
anything. So basically you both are on the same page.
OpenGL ES 2 does not just add features. It also takes them away. There is
no transformation matrix
Create something like this:
https://lh3.googleusercontent.com/-mXs8lyorMps/UR52EDoAf3I/ANI/RJtZxRQxvfo/s1600/four5.png
Then send it into polar coordinates like this:
https://lh3.googleusercontent.com/-Do2t7iJLbAE/UR52I2D5YVI/ANQ/NvKrBns_NV8/s1600/fourpolar.png
On
It is probably a null pointer exception because you are using an
uninitialized widget.
Make sure you call findViewById to initialize all widgets before use.
On Thursday, February 14, 2013 11:58:55 PM UTC-6, Sagar Rout wrote:
when i ranmy program there s a error and my program stopped
Yes. Or you can view it in the file R.java in the gen folder.
That is an auto-genned file by some Android component.
On Thursday, February 14, 2013 6:28:20 PM UTC-6, Lew wrote:
Arun Kumar K wrote:
I have doubt about layout..
You have a lot of dots, too.
RelativeLayout
ADB command below:
adb shell am start -a android.intent.ACTION_MAIN -n
com.htc.launcher/.Launcher
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To
How do people test their beta apps - i.e. released to a few
testers - getting back app crashed doesn't help.
Can users send back a log file and/or stack trace.
Also, I was planning to use asserts. is java assert recommended
or the Assert class. I noticed that latter does not display a
message on
How do users debug their beta apps - once it's released
to users. I'd like to get a better feedback than 'app crashed.
Can users send back log files etc.
I was thinking about using ASSERT.
Is the java assert feature recommended or the Assert class.
I noticed that the latter does not display a
Bluetooth isn't really all that secure of a protocol... You have to
instead implement that at the application layer. (Although you can
read about Bluetooth encryption..)
Generating UUIDs is standard practice used all over the place in more
than Bluetooth: it's also used in many IDLs to identify
You should never actually use this number, only the constant...
kris
On Fri, Feb 15, 2013 at 1:01 PM, bob b...@coolfone.comze.com wrote:
Yes. Or you can view it in the file R.java in the gen folder.
That is an auto-genned file by some Android component.
On Thursday, February 14, 2013
Can you please help me how to do that?? I've also checked Finger Paint.java
from Api Demos, but it didn't help me regarding circle drawing..
Thanks
On Fri, Feb 15, 2013 at 7:52 PM, Nobu Games dev.nobu.ga...@gmail.comwrote:
You also need to update the variables upx and upy in your ACTION_MOVE
In the Google app Developer Control Panel, there's a link that says
Errors sometimes. Then you can see how your app crashed for different
users.
On Friday, February 15, 2013 12:40:01 PM UTC-6, dashman wrote:
How do users debug their beta apps - once it's released
to users. I'd like to
You can use https://play.google.com/store/apps/details?id=lv.n3o.sharkhl=en
Also, Android Emulator has tcpdump capability too.
On Thursday, February 14, 2013 12:07:38 PM UTC-5, BearTi wrote:
Allright, thanks! Hmm but where can I get tcpdump?
It´s in the store right?
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https://play.google.com/store/apps/details?id=lv.n3o.sharkhl=en
On Wednesday, February 13, 2013 4:33:58 AM UTC-5, BearTi wrote:
Hi,
is it possble to catch all network traffic respectively to get all the
network traffic that comes from a specific app?
(My phone is rootet)
Thanks
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Here's an image illustrating the Errors link:
https://lh3.googleusercontent.com/-LnU_E5pgHFA/UR6dQZSD4WI/ANk/kG9-Y94TzG0/s1600/androidglass.png
On Friday, February 15, 2013 12:40:01 PM UTC-6, dashman wrote:
How do users debug their beta apps - once it's released
to users. I'd
bob wrote:
It is probably a null pointer exception because you are using an
uninitialized widget.
Are you clairvoyant?
How were you able to discern that?
Make sure you call findViewById to initialize all widgets before use.
Sagar Rout wrote:
when i ranmy program there s a error and
Another option is to possibly run a Wifi router that just logs everything.
On Friday, February 15, 2013 2:38:19 PM UTC-6, Jonathan S wrote:
You can use
https://play.google.com/store/apps/details?id=lv.n3o.sharkhl=en
Also, Android Emulator has tcpdump capability too.
On Thursday,
Another option is to possibly run a Wifi router that just logs everything.
On Friday, February 15, 2013 2:38:19 PM UTC-6, Jonathan S wrote:
You can use
https://play.google.com/store/apps/details?id=lv.n3o.sharkhl=en
Also, Android Emulator has tcpdump capability too.
On Thursday,
Are you doing this on Wifi, 3G, or 4G?
On Friday, February 15, 2013 8:36:26 AM UTC-6, Diego Nunes wrote:
Dear, good day.
I have an application that makes several connections (5 for 5 seconds) to
an Apache server with PHP. I'm using the POST method and HTTPClient in an
AsyncTask.
I think I have a catch-22 problem with Google Play Licensing.
1. My Android device account must be setup with a Gmail email address. I
used deanblakelyu...@gmail.com.
2. I setup my Developer Console (DC) with my real email address (
g...@deanblakely.com)
3. My DC will only send test
Have you tried entering deanblakelyu...@gmail.com into the Test
accounts edit control above and pressing Save below?
-- K
2013/2/16 g...@deanblakely.com g...@deanblakely.com
I think I have a catch-22 problem with Google Play Licensing.
1. My Android device account must be setup with a Gmail
Thanks I appreciate your time.
Damien
On 16/02/2013, at 1:35 AM, Nobu Games dev.nobu.ga...@gmail.com wrote:
Trust Eclipse (actually it is ADT whining about it). What you're doing is
redundant and unnecessary, that's why you are getting this warning message.
ScrollView is also a kind of
Thanks for the info. I have now fully grasped the usage of UUIDs in an app.
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Hi
see The above attachment.
I implemented ActionBar tabs,But when i add more than 3 tabs it is going
back of the screen.so i need to adjust width for each tab.How can i do it.
actually i need to implement 5 tabs.
Thank you in advance.
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