did you set internet permission in Manifest?
On Thu, Jul 26, 2012 at 6:30 PM, Larry Meadors larry.mead...@gmail.comwrote:
Is the phone on your LAN or using the cell network?
Larry
On Mon, Jul 23, 2012 at 8:50 AM, Fernando Juarez
ferjuarez...@gmail.comwrote:
Hi I need some help:
I´m
Hi,
I don't know about using specific GLES library but there's a virtual
machine flag you can set in AVD settings. After setting this flag (sorry I
can't remember the name of it) I had GLES2 compatible environment on OSX
using Intel x86 image out of the box.
--
H
On Jul 27, 2012 5:37 PM, goodG
Hi!
I've made a program that runs at 60 fps on most device, but on my GalaxyTab
2 7.0 It runs at 30 fps.
I've search for the reason and found that lockCanvas can take up to 10ms
and unlockCanvasAndPost can take up to 15ms !
I don't understand why these 2 functions are so slow (sometimes) !
Thanks Nobu.
On Wed, Jul 25, 2012 at 8:46 PM, Nobu Games dev.nobu.ga...@gmail.comwrote:
But apart from normal text+image pages, I'm planning to include simple
animations,
audio background and touch events along with the content.
Please do not try to reinvent the Internet of the late
On Fri, Jul 27, 2012 at 1:26 PM, Bryan Ashby nuskoo...@gmail.com wrote:
Perhaps another solution is a API set and a new level of permission
authentication. E.g., an developer would need to sign with a key that
contains a trusted CA (Google stamp of approval or such)
That is not how Android
How about a broadcast to DeviceAdminReceiver.
Pent
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Hi all now i am implementing Website design. this is my website
http://www.retigence.com
Can you please give me feed back how its looking...
And also give me the some tips to increase the google page ranking
Thanking you,
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On Sat, Jul 28, 2012 at 3:03 PM, aparna rani indela@gmail.com wrote:
Hi all now i am implementing Website design. this is my website
http://www.retigence.com
Can you please give me feed back how its looking...
And also give me the some tips to increase the google page
No...
On Sat, Jul 28, 2012 at 11:33 AM, aparna rani indela@gmail.com wrote:
Hi all now i am implementing Website design. this is my website
http://www.retigence.com
Can you please give me feed back how its looking...
And also give me the some tips to increase the google page
On 24/07/2012 09:56, Fabrizio Bartolomucci wrote:
Hullo,
I am a beginner in Android development coming from the iOS. I trying
setting the Andorid SDK and Eclipse by opening a new project and executing
it. On the SDK part everythings seems ok but the Virtual machine seems to
take no notice.
Hi.
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THE SCORE: ME: 2 CANCER: 0
73 DE N5IAL (/4) | There it was, right in the title bar:
spooky1...@gmail.com | Microsoft Operations POS.
Running Mac OS X Lion |
ICBM / Hurricane: | Never before has a TLA been so appropriately
30.44406N 86.59909W|
awesum i just love it!!! keep it up!!!
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Hi all,
I thank all for your answers.
I've understood the strange behaviour that doesn't makes my ListView to
refreshes correctly.
Here is the link where I've found the solution:
https://groups.google.com/forum/?fromgroups#!topic/android-developers/2Ub4yhyKumM
This topic clearly explains
You realize that your sarcasm is lost on these people, right?
On Jul 27, 2012 2:24 PM, Justin Anderson magouyaw...@gmail.com wrote:
I know you are a nice guy and always do the search on other's behalf but I
think the best response is to not respond at all just like everyone else
here. If the
Hi, I'm developing an app which uses ViewPager(holds 4 fragments) and a
layout that hosts single-page fragments. I haven't populated my fragments
with bitmap data but I'm already anxious about memory management.
Because of the bogus design I can't extract ViewPager to a separate
activity
Kostya,
Thanks, I doubt the ports/hubs are an issue (since it happens on several
computers, with or without hubs), but the USB cables could be the problem.
Do you think these cables would be worth trying?
did you mean Gpu emulation ?
how do you check the support for a GLES2 context ?
Il giorno sabato 28 luglio 2012 08:23:41 UTC+2, Harri Smått ha scritto:
Hi,
I don't know about using specific GLES library but there's a virtual
machine flag you can set in AVD settings. After setting this flag
Yes, it's called GPU Emulation in menus but final flag is
hw.gpu.enabled=yes. What I did was I had a very simple OpenGL app which I
changed so that I used setEGLContextVersion(2) instead. And it seemed to
work ok.
Anyway. I never tested GLES20 properly just ran a few quick tests and
concluded
The title pretty much sums up what I am trying to do at this point. I have
99.9% of my code done but now its just a matter of debugging the question
present is:
Is there a way to set an intent with in a settings class if not how would I
go about making the settings class its own app icon so
I was wondering if anyone else was seeing this. When I check my dev console
there are now stats for my apps after July 25. Is there a problem with
Google Play or did I miss a memo? Thanks!
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You're right, mine has updated either.
On Saturday, July 28, 2012 12:00:46 PM UTC-4, Kaptkaos wrote:
I was wondering if anyone else was seeing this. When I check my dev
console there are now stats for my apps after July 25. Is there a problem
with Google Play or did I miss a memo? Thanks!
sorry, meant hasn't
On Saturday, July 28, 2012 12:00:46 PM UTC-4, Kaptkaos wrote:
I was wondering if anyone else was seeing this. When I check my dev
console there are now stats for my apps after July 25. Is there a problem
with Google Play or did I miss a memo? Thanks!
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You received
1) Does ImageView.SetImageResource applied against the same id twice or
thrice consumes memory for the same bitmap or uses a separate range for
every imageview element ?
I don't quite understand your question. When a Bitmap is loaded as a
Drawable (which is what ImageView does), it gets
Interesting… I usually just create a new View every time in getView… so
I've never run into that.
On Saturday, July 28, 2012 6:10:50 AM UTC-5, Sergio Panico wrote:
Hi all,
I thank all for your answers.
I've understood the strange behaviour that doesn't makes my ListView to
I don't think any serious OpenGL developers work in the emulator. They
probably use real devices like the Galaxy Tab.
On Thursday, July 26, 2012 8:43:00 AM UTC-5, goodG wrote:
Hi,
I have a GLES library ( libEGL.so + libGLESv2.so provided by the VGA
manufacturer ) which support a GLES
2012/7/28 Andrey tur...@gmail.com
Kostya,
Thanks, I doubt the ports/hubs are an issue (since it happens on several
computers, with or without hubs), but the USB cables could be the problem.
Do you think these cables would be worth trying?
wondering if there is an update on this and if the necessary things are
there to run the ES 2.0 programs by regular developers on the emulator.
Thanks
Satya
On Friday, March 23, 2012 3:18:06 AM UTC-4, Romain Guy (Google) wrote:
The emulator itself supports OpenGL ES 2.0 already with the -gpu
A nice post describing that is here
http://lucasr.org/2012/04/05/performance-tips-for-androids-listview/ With
an example of what is called a view holder to have a performance
improvement.
Also in the Google IO 2010 it is well explain from the developer itself
Remember to create a Virtual Device that matches the API level you are
compiling against. From the shell you may execute adb devices It should
show an entry for each device you have connected. You may view the devices
from Eclipse GUI Window-Show View-Devices (If devices is not listed then
go
Maybe unlock the emulator by swiping the screen or pressing the home button?
If you post a screenshot of the emulator, I bet we can help you.
On Tuesday, July 24, 2012 2:56:19 AM UTC-5, Fabrizio Bartolomucci wrote:
Hullo,
I am a beginner in Android development coming from the iOS. I
Thanks for the answers! Would you mind to suggest on the part about
fragments and memory management ? I decided to implement the app with 3
activities and about 8 fragments. The activity number might slightly
increase yet I think it's not the fragments but their bitmaps that gonna
cause
Thanks for the answers! Would you mind to suggest on the part about
fragments, bitmaps and memory management ? I decided to implement the app
with 3 activities and about 8 fragments. The fragment number might slightly
increase yet I think it's not the fragments but their bitmaps that gonna
If you have a fragment that holds on to a lot of memory in its view
hierarchy and are concerned about this, then use
FragmentTransaction.remove() to make it no longer visible -- that will
remove it from its parent view and destroy its view hierarchy, so it
doesn't hold on to any references. (If
I'm writing a piece of code that has a error every time I run it stating:
-No internet calling account availible
I'm wondering if there is some kind of permissions involved in this or
something else I am missing.
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On Sat, Jul 28, 2012 at 10:57 AM, Cythes cytheshic...@gmail.com wrote:
The title pretty much sums up what I am trying to do at this point.
Personally, I don't think your title is very clear.
Is there a way to set an intent with in a settings class
Set an Intent? On what? For what? What is
You cannot control the values for VT, GT, GR and UT. The server sets these
values automatically (as described
herehttp://developer.android.com/guide/google/play/licensing/licensing-reference.html#extras
).
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Besides debugging, there are a number of other things that are very useful
to users that you can do with log access. One of these, is apps that
provide special per-app settings and hence need to know which app is
currently running. Here are some examples:
1. The SmartApp Protector app (and
Thanks to you and Nikolay for the help - I had missed the how to although
I pieced it together from stackoverflow. I had tried that before posting,
unfortunately. I'll take my future discussion to the ndk group so spooky
won't embarrass himself further.
On Friday, July 27, 2012 5:33:00 PM
On Jul 29, 12:18 am, Alex Pruss arpr...@gmail.com wrote:
These kinds of things can provide a lot of value to users, and disabling
log access forces users to have to root their devices to do these things.
That's not the real problem though. Reading the logs was never the
right way to customize
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