any idea guys ?
On Tue, Aug 27, 2013 at 10:50 AM, Amit Mangal
forum.amit.man...@gmail.comwrote:
drawable-hdpi
drawable-ldpi
drawable-mdpi
drawable-xhdpi
drawable-xxhdpi
All images kept in proper folders but still it is not picking proper
images as per screen resolution
thanks
On
Please see this screenshot:
https://lh6.googleusercontent.com/-0mTYcDIb-0I/UhxdIhgfhrI/Kxo/4ETo37GxTVk/s1600/img.png
How do I find my previous (that is, pre-update) settings???
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Try refreshing the folders, clean and rebuild.
On Tue, Aug 27, 2013 at 12:24 PM, Amit Mangal
forum.amit.man...@gmail.comwrote:
any idea guys ?
On Tue, Aug 27, 2013 at 10:50 AM, Amit Mangal forum.amit.man...@gmail.com
wrote:
drawable-hdpi
drawable-ldpi
drawable-mdpi
drawable-xhdpi
Ideally no setting is require, how you know dpi of your screen ? some time
even big screen are treated as mdpi based on the dpi setting on device
(which is not editable unless rooted).
First you check dpi of device, try some helper app like
is there any way my app should support all screen sizes withouth stretching
images ?
i am having ldpi hdpi mdpi xhdpi xxhdpi
images .
On Tue, Aug 27, 2013 at 2:02 PM, Harish hkacho...@gmail.com wrote:
Ideally no setting is require, how you know dpi of your screen ? some time
even big screen
I face lot of issue on my app which is supported for Tablet as well as on
phone device and I had entirely different screens and layout for tablets.
It was nightmare working with china tablets which come with very different
dpi even though all are 7inch tablets.
and After testing on many
Is there anything wrong with this way of trigger an action in an Activity
from a local Service? It seems too easy. But all the examples I have seen
of accomplishing the same end use a more complicated Messenger method.
Anyway, here is what I do:
In my activity, I start and bind to a local
On Aug 23, 2013 11:49 PM, Latimerius l4t1m3r...@gmail.com wrote:
In a testing program I'm playing with currently, I want to use
setFormat() to adapt the pixel format of my surface to the chosen EGL
config before I pass the surface holder to eglCreateWindowSurface().
Now, I call EGL from my
I admit I haven't logged into my developer console in a few days, but when
I did this morning I saw a message that there are new guidelines to agree
to and that existing apps not in compliance might be removed 30 days hence
(less than 30 since I missed a few days). Part of the new agreement
I'm using Google Play Services for cloud sync in a game, and have already
spent several hours trying to figure out this bug, but I have absolutely no
luck figuring it out.
I googled everywhere, but this specific error doesn't appear to anyone
else, and I tried all the other solutions to
Hi,
I am creating an application which uses an example source code provided in
Google Android Documentation licensed under apache license 2.0
Is it legal to directly copy one or more of the files from that source code
in my application (to be published on market)
Thanks
Shubham
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You
Caution: IANAL
I believe you were already in violation of Google's terms when you opted to
use a payer system outside of Google Wallet. The new terms just clarify it.
To me, it removes all doubt that you can get away with bypassing the Google
Play terms.
There shouldn't be any doubt as to
Fair enough. Thanks for the info. That leaves me rather confused though.
What is the point of third party systems like MobFox? How do they work?
Is their entire business model predicated on hoping confused developers
such as myself will accidentally violate the Google TOS? That strikes me
I think they're a vestigal holdover from when in app billing didn't exist
and these things weren't really enforced, but you can feel free to email
them if you'd like clarification.
Kris
On Tue, Aug 27, 2013 at 1:41 PM, Keith Wiley kbwi...@gmail.com wrote:
Fair enough. Thanks for the info.
WAIT. Oh man am I confused. I'm sorry. I use MobFox for my in-app ads
(as opposed to whatever ad system Google supports, AdMob I believe), but my
in-app purchases are processed using Google. Yeesh!
In fact, IIRC, I coded up both MobFox and AdMob ads and can switch to use
either, both, or
Like I said in an earlier response, I was confusing in-app ads and in-app
purchases. This entire thread (my original question) is essentially
invalid. Please disregard. Sorry.
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Thanks Jon.
It works very well for me. You saved me a day. Thank you.
Hai
On Sunday, December 7, 2008 2:56:10 PM UTC+7, Jon Colverson wrote:
On Dec 5, 7:56 am, Jon Colverson jjc1...@gmail.com wrote:
On Dec 5, 6:41 am, Jon Colverson jjc1...@gmail.com wrote:
I'd been having some weird
Instead of using TTS to voice an utterance I'm wondering if this will do
the job...
if (Build.VERSION.SDK_INT Build.VERSION_CODES.ICE_CREAM_SANDWICH)
{
AccessibilityEvent event =
AccessibilityEvent.obtain(AccessibilityEvent.TYPE_ANNOUNCEMENT);
Also, tried...
mView.announceForAccessibility(Hello World);
On Tuesday, August 27, 2013 4:46:07 PM UTC-7, brianl wrote:
Instead of using TTS to voice an utterance I'm wondering if this will do
the job...
if (Build.VERSION.SDK_INT
On Tue, Aug 27, 2013 at 12:19 PM, Shubham Aggarwal
shubham.1992aggar...@gmail.com wrote:
I am creating an application which uses an example source code provided in
Google Android Documentation licensed under apache license 2.0
Is it legal to directly copy one or more of the files from that
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