My game's animations are way more smoother in Android 1.6. Google did a
great job optimizing 1.6
On Sun, Oct 18, 2009 at 7:32 PM, Jason Van Anden
jason.van.an...@gmail.comwrote:
I am unsure if this is something I am noticing because my app is released
or not, but it seems to me that 1.6 GC's
I'm seeing the same problem on the ARCHOS 5 tablet.
The app works everywhere else. Do you use SoundPool in parallel to
MediaPlayer?
On Tue, Oct 20, 2009 at 10:49 PM, Marco Nelissen marc...@android.comwrote:
There seems to be a problem with some Hero builds (but not all of
them) that causes
This is how I made my app resolution-independent and with Android 1.5 legacy
support:
1. Changed the project settings in Eclipse to use Android SDK 1.6 (right
click on the project - Settings - Android)
2. In AndroidManifest.xml added this:
uses-sdk android:minSdkVersion=3
22, 8:38 am, Nikolay Ananiev devuni...@gmail.com
wrote:
This is how I made my app resolution-independent and with
Android 1.5
legacy
support:
Why did I put my high-dpi images in the drawable-hdpi-v4
folder and
not
in
drawable-hdpi? Because the Android 1.5 OS
, if the platform's SDK version is the resource
version,
then the resource is ignored.
On Wed, Oct 28, 2009 at 5:28 PM, Jeff codesec...@gmail.com
wrote:
Looks like -v4 flag doesn't work in Android 2.0. Any ideas?
On Oct 22, 8:38 am, Nikolay Ananiev devuni...@gmail.com
wrote
Hey, cut the spam
On Mon, Nov 2, 2009 at 7:53 PM, Pic$ou lio.pa...@gmail.com wrote:
Hi Croco!
It is a good thing that Wob received a dictinction! I hope this will
encorage you to go on enjoying us with this funny game!
Now that I know it is your first development on Android, I really
think
Negative. They said my app was one of the top 25%, but did not make it.
My app is Bebbled (currently one of the top free casual games).
On Thu, Nov 5, 2009 at 10:28 PM, GodsMoon godsm...@gmail.com wrote:
Since the Android Challenge Group seems to be closed I'll post here.
What results did
also have 2
On Thu, Nov 5, 2009 at 11:21 PM, ander...@phdgaming.com
ander...@phdgaming.com wrote:
Alex - thanks for the positive note, appreciate it. :) Indeed I has
the same experience as to the competition in the Education category -
hence why I figured that Mystic Maggie would at least
I had the same problem. All my sounds were in .mp3 and they didn't play in
2.0.
I had to reencode them in .ogg and everything started working again. But
then I had a
problem with one of the longer sounds (7 secs). Only 6 seconds were loaded,
because
there was some stack overflow at the end of the
relatively lengthy sounds.
On 10 ноя, 22:18, Nikolay Ananiev devuni...@gmail.com wrote:
I had the same problem. All my sounds were in .mp3 and they didn't play
in
2.0.
I had to reencode them in .ogg and everything started working again.
But
then I had a
problem with one
Still waiting in Bulgaria...
On Thu, May 6, 2010 at 12:14 PM, Derek xianguan...@gmail.com wrote:
still waiting in London. by the way, is it a dev phone, or a normal
one?
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You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this
My app, Bebbled, has 600k+ downloads, 4.5 rating, and I'm in the EU, but did
not get an e-mail.
On Fri, Mar 5, 2010 at 2:26 PM, Linus linus.karnl...@gmail.com wrote:
I see that none of your apps on market have 3.5+ rating, so
unfortunately you do not qualify for this giveaway.
Keep working
Nothing in the spam folder, so I'll fill the form anyway. Hope they won't
mind.
On Fri, Mar 5, 2010 at 10:54 PM, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
Nikolay,
600k+ downloads? This is an Android discussion group, not iPhone...
Seriously, I would check your spam trap.
Just use UTF-8 encoding and everything should work fine. UTF-8 is like
magic!
On Mon, Mar 15, 2010 at 10:07 PM, lordjoe lordjoe2...@gmail.com wrote:
Assume I want to write an xml resource file with a a non-europian
language, say
japanese, thai or chinese- What encodings can I use and
what
On Wed, Mar 17, 2010 at 2:08 AM, Kevin Duffey andjar...@gmail.com wrote:
Hey all,
I am curious how the various groups of game developers, primarily mobile
(android in this case) and cross-platform (android/iPhone/facebook) handle
storing high scores, achievements, and such as well as how
, Nikolay Ananiev devuni...@gmail.comwrote:
Well, it's more expensive to use the web view, because all the html that
you transmit over the network is redundant and the server traffic cost goes
up.
What I don't want to do is to pay to support a free game. That's why I
made my own binary protocol
Bulgaria, EU still waiting...
On Mon, Mar 29, 2010 at 8:37 PM, Justin Giles jtgi...@gmail.com wrote:
Just a FYI for those receiving something from FedEx...they attempted to
deliver my phone on Saturday, but it required a signature and of course I
wasn't home. Next delivery time is Tuesday.
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