This is completely untested code, but should work (with some typos fixed):
-First wrap the fragment in a FrameLayout like this:
FrameLayout
android:id=@+id/fragMenuFrame
android:layout_width=200dp
android:layout_height=match_parent
fragment
You were doing some thing like thi and doesn't work?
BluetoothAdapter.getDefaultAdapter().enable();
Remeber that you need the android.Manifest.permission.BLUETOOTH_ADMIN
permission.
Sometimes Bluez fails to start it the first time, you can try to enable
after some delay, it should end up
I think a
FileChannelhttps://developer.android.com/reference/java/nio/channels/FileChannel.htmlis
quite close to what you need. Get the FileChannel from a
RandomAccessFilehttps://developer.android.com/reference/java/io/RandomAccessFile.htmlthen
you can use the
Have a look at
KeyboardViewhttps://developer.android.com/reference/android/inputmethodservice/KeyboardView.html.
You define the keyboard using a XML file like this:
Keyboard xmlns:android=http://schemas.android.com/apk/res/android;
android:keyHeight=50dp
android:keyWidth=16.66%p
I'm of the same opinion as Nobu Games, it might be a concurrency issue.
Canvas works because it runs on the UI Thread.
Edvinas, try this (in your sample):
// replace x and y with a single volatile variable or use synchronized
private volatile long mCoords;
//...
public boolean
I don't see this getting fixed unless Google opens up the system mime
registry. (I haven't found any documented API to extend what's returned
from e.g.
MimeTypeMap mapper = MimeTypeMap.getSingleton();
String kmlmime = mapper.getMimeTypeFromExtension(gpx);
Have a look at
My guess would be that you're starting the animation before the view is ready.
You can use an old Animation or try to start the Animator in
OnPreDrawListener or in onResume().
2014-07-13 10:44 GMT+01:00 saex elpablos...@gmail.com:
I have a simple activity that shows an animation with
it, and not working :(
El domingo, 13 de julio de 2014 12:34:53 UTC+2, Sérgio Faria escribió:
My guess would be that you're starting the animation before the view is
ready.
You can use an old Animation or try to start the Animator in
OnPreDrawListener or in onResume().
2014-07-13 10:44 GMT+01:00
On Dalvik you'll get that error if you use a custom ClassLoader that
loads classes from other ClassLoader(s) (eg. the API of a plugin).
If you're using this, you have two options: either dont export the
symbols or remove them at runtime[1] (you'll need to move the class
definitions and zero out
2014-07-31 5:08 GMT+01:00 TreKing treking...@gmail.com:
For example, this won't be there on device with Menu Buttons, despite it
being phased out.
You have ViewConfigurator#hasPermanentMenuKey()
If you're willing to go the JNI route, here are some pointers:
http://man7.org/linux/man-pages/man3/getifaddrs.3.html
https://github.com/kmackay/android-ifaddrs
https://stackoverflow.com/questions/4951257/using-c-code-to-get-same-info-as-ifconfig
2014-08-21 11:37 GMT+01:00 Mihai Badea
. // Remove duplicate adjacent slashes.
204. boolean lastWasSlash = false;
205. char[] newPath = origPath.toCharArray();
On Thursday, February 19, 2015 at 9:59:30 AM UTC, Fran wrote:
Except I am not doing it...
On Wed, Feb 18, 2015, 15:26 Sérgio Faria sergi...@gmail.com javascript:
wrote
Given the stack above, it seems you're doing new File(null)
https://android.googlesource.com/platform/libcore/+/android-2.3.4_r1/luni/src/main/java/java/io/File.java
2015-02-18 11:45 GMT+00:00 Fran fmmar...@gmail.com:
It seems this problem persists more than three years after. I am
Maybe if you move face.png to drawable-nodpi-v17 it will work
If it doesn't work you can use the inflate method to force it.
2015-02-23 21:44 GMT+00:00 Nathan nathan.d.mel...@gmail.com:
No ideas?
In Android Wear, it is definitely using the vector drawable.
In Nexus, 9, it is definitely using
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