Hi!
I'm trying to get screenshot of GLSurfaceView sample with the
following code:
http://www.everfall.com/paste/id.php?c4h4lwesb3nu
According to all docs that should works properly but it does not,
resulting
image is entire white. Can't imagine what is the essence of the problem
((
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C:\android-sdk-windows-1.1_r1\tools>adb push C:\src\test \data
failed to copy 'C:\src\test' to '\data': Read-only file system
wtf??
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thanks a lot!
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android-
Where can I find G1 video driver source?
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or), released under the
> Apache 2.0
> license. Look for "pixelflinger" in the sources.
>
> On Thu, Apr 9, 2009 at 4:28 PM, yarik...@gmail.com wrote:
>
>
>
>
>
> > Where can I find G1 video driver source?
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Hi all!
I have pretty common question:
is there any bug-free way to implement sound effects in a game?
Or we only have unpredictable SoundPool with its horrible bugs?
Or MediaPlayer that can only play one sound at once and which
is not solution for a game at all?
In fact, it is disturbing quest
Hi everyone!
I have an BaseAdapter and I need to know when it stops to change data
( eg View getView(int position, View convertView, ViewGroup parent) is
no more calling ).
I tried to use registerDataSetObserver method of the Adapter:
public class DataObserver extends DataSetObserver
{
I have exactly same problem. Why do we have 102 values of position
when there is only 100 cells displayed on screen?
"position is changed like: 0, 0, 1, 2, 3... 99, 0" - what is the cause
of that? Can someone from google team answer?
That seems to be a bug, very annoying bug. Answer "It's not a bu
tView() out of order and more times than the number of views that
> >> will fit on screen, depending how the Grid/ListView is measured/laid
> >> out.
>
> >> 2009/4/28 yarik...@gmail.com :
>
> >> > I have exactly same problem. Why do we have 102 values of posi
Anybody?
On 28 апр, 00:26, "yarik...@gmail.com" wrote:
> Hi everyone!
> I have an BaseAdapter and I need to know when it stops to change data
> ( eg View getView(int position, View convertView, ViewGroup parent) is
> no more calling ).
> I tried to use registerData
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