What i need is target hardware like Memory, CPU, and OpenGL 2.

I read a comment on this article
http://androinica.com/2010/05/12/dear-google-please-let-android-developers-target-their-apps-for-specific-devices/

I really like this comment:

*"The problem here is not (and should never be) fixed by blocking specific
devices. If anything, because the list of devices will soon be too large for
a single person to handle. *
*
It should be handled by requiring the correct hardware, if the Market
doesn't already support that. Barcode Scanner, for example, could require
auto-focus camera (there are already means for requiring a camera, for
example; we just need a requirement for auto-focus). Raging Thunder 2 should
ask for OpenGL ES 2, or a certain amount of VRAM, or whatever.

*
*tl;dr the Market needs many improvements, but blacklisting or whitelisting
devices is a horrible solution. Check for hardware capabilities.**"*
*
*
Basically android already supports this partially with the <uses-feature in
the xml manifest. However there should be more support for the hardware
types i mentioned.

So: How should i do it now? And how is this going to be supported in the
future?
My only option now is to detect it on startup and give an alert box to the
user that it doesnt work on their phone.
However then my whole sale-model is ruined.

2010/11/20 DutchAndroidGuru <dutchandroidg...@gmail.com>

> I have an application that loads a 3dmodel and renders it. These
> models are rather big and i can only get it to work fast on faster
> hardware phones such as the Nexus One. However there is no way to
> target faster hardware phones.
> Now i get very good ratings (on phones where it work) and very bad
> rating (on slow phones).
>
> Also: i would like to know the phone type when a user comments. In
> this way i can test it and check whether the user had a valid point or
> not.
> Could you please add this? Same for error reports.

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