It seems that a combination of SoundPool and music playing has an unexpected and unwanted behavior:
When music is playing (on STREAM_MUSIC), even if its volume is down, the sounds played by SoundPool (on STREAM_NOTIFICATION) are at 50% of the volume than when no music is playing. This is the code I'm using: <code> SoundPool soundPool = new SoundPool(1, AudioManager.STREAM_NOTIFICATION, 0); // a few of those: sound_id = soundPool.load(context, context.getResources().getIdentifier( "sound1", "raw", "com.package.name") ,1), // later this: final AudioManager manager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE); final int volume = manager.getStreamVolume(AudioManager.STREAM_MUSIC); manager.setStreamVolume(AudioManager.STREAM_MUSIC, volume/2, 0); soundPool.play(sound_id, 1f, 1f, 1, 0, 1); new Handler().postDelayed(new Runnable() { public void run() { manager.setStreamVolume(AudioManager.STREAM_MUSIC, volume, 0); } }, 1000); </code> If no music is currently playing, the sounds are at full volume, nice and clear. If music is playing, the music gets attenuated correctly, but the sound still only plays at 50% volume. If anyone knows anything about this, or a workaround, I would really love to know. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en