[android-developers] Re: Complex Object Collision Detection

2009-11-30 Thread Phred
I've done similar stuff in the past and I've found the best way is to use a multilevel approach. First have each object have a radius such that it can tightly encircle the whole object. Then do a broad range sweep of of collision tests using circle-circle colission tests. This is basically using

[android-developers] Re: Countries for selling priced applications in Android Market

2009-10-11 Thread Phred
Still waiting here in Canada as well... and not a PEEP out of Google. Meanwhile iPhone app store and Windows Mobile MarketPlace are both fully working and operational. Gee I wonder who I'm going to write games for!? --~--~-~--~~~---~--~~ You received this message

[android-developers] Re: OpenGL 2D Game Framework

2009-09-21 Thread Phred
I tried it out and noticed that animation and movement jerks once a second. Anyone else get that? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Re: N00b: Do I really need the official developer hardware kit?

2009-09-09 Thread Phred
I went to ebay and got my self an unlocked T-Mobile G1 for about $319 CDN. Went into settings and enabled the developer settings and boom ready to roll. Install Eclipse, the Android SDK and your set! Avoid the Chinese crap... more than likely knockoffs! If it looks to good to be true... it's

[android-developers] Re: Hmm... at last ADC2 is out of our way ... tell about your app and experience

2009-09-03 Thread Phred
I sadly only found out about the ADC2 about 1 week before it closed and I had no Android Dev Phone nor did I have a shred of knowledge about how to code Android other than knowing Java. I come from PC/Windows Mobile and I have lots of experience there especially with low-level optimzation of

[android-developers] Re: SurfaceView to slow for games? OpenGL necessary to do games?

2009-09-02 Thread Phred
Ya the OpenGL solution is the best bet in the long run both for performance as well as all the cool stuff you can do with the text when using the 3D hardware like being able to fade text in and out by modifying the alpha values of the verticies or changing text color by messing with the diffuse

[android-developers] Re: SurfaceView to slow for games? OpenGL necessary to do games?

2009-09-01 Thread Phred
Dan,I've yet to start messing with GL ES so this is coming from Direct3D experience but the idea is the same. What you can do is create a texture with all the letters of the alphabet, numbers 0-9 and symbols. There are apps out there that will create such a texture and an XML file that contains