Hi, I am building a SVG editor on Honeycomb. I am using html and javascript apis for editing the SVG. I am displaying the html in a webview and calling the javascript functions from my native code. I am taking two svg layers. The lowermost layer contains the actual svg and the topmost layer is a transparent layer on which I am drawing, thus giving the effect of an editor. One SVG s is approximately 2.75 MB in size. As soon as I draw something(straight line, circle etc) it is taking approx 50 seconds to reflect on my screen. The CPU usage goes above 100% when I check on LogCat. However when I test this on Google Chrome desktop browser it is almost instantaneous. Is it because of my system specs: 2GB RAM, Windows XP, 1.7 GHZ processor? I must also mention that I am using 256MB as my emulator's RAM. Any attempts to increase that makes my emulator non-responsive quite often.
Any suggestions how I can optimize CPU usage or make the emulator respond faster. Are there any recommended system specs for developing for Honeycomb?Also will the performance be better in the actual device which has may be higher RAM than I can afford on the emulator? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en