Hi All,
We plan to create an application which has a view, where we have a
Spinning Wheel of Fortune. Now there are many ways to do so
1. Use Android Animation
2. Use Canvas
3. User SurfaceView
My requirements are as follows
1. The wheel starts spinning slowly
2. Spins for say 10-20 times
3.
, 2011 at 5:28 PM, Rohit Ghatol rohitsgha...@gmail.com wrote:
We are developing an Android Product, where we have Queues which are
created by Services and accessed by Activities. In general, I know
that objects (irrespective of where they are created ) in Android will
live in the same JVM
Hi All,
We are developing an Android Product, where we have Queues which are
created by Services and accessed by Activities. In general, I know
that objects (irrespective of where they are created ) in Android will
live in the same JVM and are accessing by any other object on the same
JVM.
The
Like we have seen Powerpoint having two views
1. Presentation View - Full Screen Presentation on Projector
2. Host View - on Laptop
Is there any way in android we detect multiple display (say we had
phone to hdmi tv, now there are two displays)?
If yes, is there any way to direct one
Hi All,
I have created a project (guess first of its kind) which uses AspectJ
with Android for method tracing.
Read more here - http://blog.punegtug.org/2010/11/adding-aspect-to-android.html
I have uploaded the project source at http://code.google.com/p/android-aspectj/
Please feel free to go
Hi All,
I haven't spend much time on Gesture Detector or anything of that
sort.
My requirement is very simple, Given a View (any view), how do I
detect triple tap on that?
Of course a timer and a counter can help me, but I am looking for
something more sophisticated that that.
For people, you
to set your own
Touch Listener.
Take a look at the Handling UI
events:http://www.google.co.uk/url?sa=tsource=webcd=1ved=0CBUQFjAAurl=ht...
and the
View.onTouchListenerhttp://developer.android.com/reference/android/view/View.OnTouchListe...
On Jul 20, 7:21 pm, Rohit Ghatol rohitsgha
Hi Everyone,
I am trying to draw shapes. What I must do is as follows
1. moveTo () a point say 1000,1000
2. then I want to draw an arc whose height width is 400, 400
path.moveTo(1000,1000);
path.arcTo(rectF,270,90);
However the catch in this is the RectF I pass to above, I have to
specify
Basically I want an api as follows
path.moveTo(1000,1000);
path.arcTo(400 /* width of arc*/, 400 /* height of the arc */,270 /*
start angle*/,90/*sweep angle*/);
On Oct 11, 4:17 pm, Rohit Ghatol rohitsgha...@gmail.com wrote:
Hi Everyone,
I am trying to draw shapes. What I must do
Hi All,
How can I get current position from a Path?
I reason I need is because methods like moveTo, lineTo,
cubicbezierCurve, quadbeizer curve work in conjunction with last
point.
However, arcTo needs an explicit bound mentioned. Hence to use arcTo
after all the above calls I need to get the
towards north, the movement, I turn it to south, left move become
right move.
Infact the main issue is we wanted to rotate on the map and not the
overlay like zoom controls or touch behavior.
Thanks,
Rohit
On Jan 2, 3:49 pm, Rohit Ghatol rohitsgha...@gmail.com wrote:
I tried this, but it did not work
I tried this, but it did not work
Here is my code, can some one help me with this
package com.rohit.test;
import android.content.Context;
import android.graphics.Canvas;
import android.hardware.SensorListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import
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