[android-developers] Re: getRotationMatrix and getOrientation

2010-02-18 Thread Tze Yun, Glenn Poh
Thanks! :) Will give tat a try :) On Feb 16, 7:38 pm, Андрей Бабинов andrey.babi...@gmail.com wrote: How I know, better to transform the scene, not a camera. It would be faster. And you can use rotationMatrix directly for scene transformation. 2010/2/15 Tze Yun, Glenn Poh pohtze...@gmail.com

[android-developers] getRotationMatrix and getOrientation

2010-02-15 Thread Tze Yun, Glenn Poh
I'm using getRotationMatrix and getOrientation to change the camera's view (eyeX, eyeY and eyeZ for the gluLookAt method) on the 3D objects generated depending on the movement of the user but I'm not getting any results. All I'm getting is a blank screen. Which part of the process am I doing it