I believe fragmentation can be used from Android 3.0 onwards.If currently the application is running on Android 2.2 , what could be the best way to manage the complexity in this case?
TIA. On Mon, Apr 18, 2011 at 12:12 PM, Mark Murphy <mmur...@commonsware.com>wrote: > On Mon, Apr 18, 2011 at 12:10 PM, Samuh <samuh.va...@gmail.com> wrote: > > 1. What would be the best way to design the UI for such an app? Should > > we have only one activity and draw everything over it for all the > > flows? This will increase code complexity and Class size. > > I don't think you have a choice but to have a single activity. Use > fragments for the different tasks to help manage the complexity. > > -- > Mark Murphy (a Commons Guy) > http://commonsware.com | http://github.com/commonsguy > http://commonsware.com/blog | http://twitter.com/commonsguy > > Android Training in London: http://bit.ly/smand1, http://bit.ly/smand2 > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en