Hi
I'm working on a drawing app and using openGL to draw the bitmaps on
all touch points. So far I'm successful in drawing bitmaps on all
touch points I get (including touch points in historical data) and the
speed is good.
But if I move my finger fast on the screen, I do not get all the touch
I'm not using paint or canvas, I'm using openGL and I need to draw a
bitmap on all touch points (it is not a solid color bitmap but has a
texture in it).
On Oct 17, 4:58 pm, Aks aks0...@gmail.com wrote:
Use drawline() in ACTION_MOVE instead of drawPoint() ...
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There is bug reported in the android bug base:
http://code.google.com/p/android/issues/detail?id=1740
Could it be because of the same reason?
Is there a better way of doing it? Is it possible to improve
performance using a canvas?
On Sep 19, 11:14 am, loril...@gmail.com loril...@gmail.com wrote
Historical data for motion events helped! Thank you Blake!
On Sep 19, 9:05 am, loril...@gmail.com loril...@gmail.com wrote:
Will it not just move the element as I move my finger on the screen. I
want to draw the element at all positions where my finger has touched
so that I can see
I want to let a user smoothly draw elements with his finger and avoid
any lags as follows:
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
Programming Android, FTW
On Sep 18, 5:20 am, loril...@gmail.com loril...@gmail.com wrote:
I want to let a user smoothly draw elements with his finger and avoid
any lags as follows:
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX
Hello All,
Can anyone point to good tutorials which describe how I can smoothly
scroll a background on a glSurfaceView?
I need to have a horizontally scrolling background with various
objects that auto-scrolls as your character/player moves just like
various car/motorbikes games.
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Hi,
I need to apply mesh warping on an image in android. Method
drawBitmapMesh can be used to define a mesh and apply the bulge warp
effect on an image.
This is the algorithm that can be used:
Remap pixels according to:
For each x, y
x' - rn*Cos[a] + .5
y' - rn*Sin[a] + .5
where
a = ArcTan[x
Hi,
I want to apply a bulge effect on my image using a circular brush. I
found a useful method drawBitmapMesh using which I can define a mesh
and apply the warp effect.
But I'm not sure how to define a bulge effect. Can anyone please help?
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Hi
Is there a way we can parse apple plist xml using any libraries or
otherwise.
Any help is much appreciated.
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Hi,
As a part of my application, I need to display months in a scrollable
view similar to android native calendar app.
I also need to include events to the calendar.
From the information in the link (http://www.developer.com/ws/
article.php/3850276/Working-with-the-Android-Calendar.htm) I
When I flip the keyboard, the layout changes from portrait to
landscape, activity is recreated but any background thread keeps
running.
How can I prevent orientation change/activity from being recreated
until my background thread finishes.
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Hi All
I am trying to play a mp4 video file from remote url on my device.
(File size = 5.7 MB)
I am getting following error:
Command PLAYER_INIT completed with an error or info
PVMFErrContentInvalidForProgressivePlayback
Could anyone please let me know how to resolve this error?
with an error or info
PVMFErrNoResources
error (1, -15)
Anyone having an idea please let me know.
On Oct 20, 4:15 pm, loril...@gmail.com loril...@gmail.com wrote:
Hi All
I am trying to play amp4video file from remote url on my device.
(File size = 5.7 MB)
I am getting following error:
Command
, the video plays for a fraction of a sec and then there is
only sound.
Could anyone please help me in solving the issue.
On Oct 20, 5:38 pm, loril...@gmail.com loril...@gmail.com wrote:
The MediaPlayer /
VideoView only support progressive streamable contents
Following link helped me in figuring out
I am trying to pass a user defined object to another activity
Bundle bundle = new Bundle();
bund.putSerializable(myData, myData);
intent.putExtra(bundle, bundle);
where myData class implements Serializable interface.
I am getting following error:
java.lang.RuntimeException: Parcelable
Hi there,
Can someone please tell how to load byte buffer that is in the RGB565
format into a bitmap?
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Can anyone please let me know where can I get source code for
camcorder?
Also, it would be of much help to me if anyone could post a simple
example for video recording, please.
Thanks.
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Hi All,
I am getting a force close message with following
QualcommCameraHardware log messages when using takePicture method on
G1 camera:
ERROR/MemoryHeapBase: mmap(fd=18, size=8388608) failed (Invalid
argument)
ERROR/QualcommCameraHardware: pmem pool /dev/pmem_camera error: could
not create
I get a OutOfMemoryError at BitmapFactory.decodeByteArray when bitmap
size is large; Following is the code snippet:
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 8;
Bitmap bitmap = null;
bitmap = BitmapFactory.decodeByteArray(data, 0,
Hi,
I am trying to capture images using camera. I have set orientation to
landscape. After few images are captured I get MemoryHeapBase error
forcing the application to close:
05-30 10:35:14.283: DEBUG/QualcommCameraHardware(35): initRaw:
clearing old mJpegHeap.
05-30 10:35:14.283:
Does anyone know how to decode the camera data from the
PreviewCallback? I need to capture camera preview frames and process
the bitmap obtained by decoding the frames before displaying.
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Does anyone know how to load .dae(collada) files in android?
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To
it
will take some knowledge of the collada file format to create a
parser.
On May 20, 5:00 am, loril...@gmail.com loril...@gmail.com wrote:
Does anyone know how to load .dae(collada) files in android?
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Hi there,
I need to capture an image from camera and display on surfaceview for
my project. I am trying to obtain bitmap from data in onPreviewFrame
method of previewCallback and display on surface using canvas.
Can someone please help me?
Following steps were done:
- created a Preview class
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