Our team is developing a 3D game engine based on Android NDK 1.6. The target hardware is HTC G1. However, I had a trouble with using OpenGL ES extension. Although HTC G1 supporting GL_ARB_vertex_buffer_object extension, I can not find any obvious improving performance after I uesd it in my programe. Did any one encounter the same problem? The other question is where can I find reference of GL_QUALCOMM_vertex_buffer_objecta and GL_QUALCOMM_direct_texture. Thank you!
-- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en