I used to be able to simulate audio recording in the emulator by passing in "-audio coreaudio". Something has changed though (I've undergone several SDK updates of course) and now my app doesn't get any audio. It initializes AudioRecord just fine but each call to mAudioRecord.read() leaves the buffer full of 0s. It returns the buffer length so it acts like it put bytes in the buffer, but it put 0s as if it isn't getting any audio signal at all.
Any ideas what changed or how to fix it? Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en