The 'Dungeons' demo code goes to some length to emphasize the security 
issues involved in implementing in-app purchases.  One thing it makes some 
issue of is being careful about dropping the demo code into an existing 
project as opposed to reimplementing it from scratch (ugh).  I'm using 
CodeDefender (or whatever it's called, I don't have it in front of me right 
now) for basic obfuscation, and I certainly intend to "mix up" the demo 
code some...but I'm curious if there is a more explicit prescription for 
how to fold in-app purchases into a project.  Would others strongly advise 
against literally duplicating the Dungeons code into a subpackage of my 
actual project and then proceeding to make various cosmetic, yet 
functionally null, changes to the code?  Is there a better way to 
accomplish this overall task?

Thanks.

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