Thanks ..Niraj On 8 Jan 2012 13:09, <android-developers@googlegroups.com> wrote:
> Today's Topic Summary > > Group: http://groups.google.com/group/android-developers/topics > > - HttpURLConnection + keep alive timeout? (the way forward starting > with gingerbread) <#134bc341789c8d39_group_thread_0> [2 Updates] > - onDraw canvas within a ScrollView? <#134bc341789c8d39_group_thread_1>[1 > Update] > - why standart android gallery working > well?<#134bc341789c8d39_group_thread_2>[3 Updates] > - Fire an onClick <#134bc341789c8d39_group_thread_3> [1 Update] > - SAXParser UnknownHostException for RSS > Feed<#134bc341789c8d39_group_thread_4>[1 Update] > > HttpURLConnection + keep alive timeout? (the way forward starting with > gingerbread)<http://groups.google.com/group/android-developers/t/666c70ba085f8b54> > > Jonathan S <xfsuno...@gmail.com> Jan 07 02:37PM -0800 > > There is setConnectTimeout(int)< > > https://developer.android.com/reference/java/net/URLConnection.html#setConnectTimeout%28int%29>- > Sets > the timeout value in milliseconds for establishing the connection to > the > resource pointed by this URLConnection instance. > There is setReadTimeout(int) - Sets the timeout value in milliseconds > for > reading from the input stream of an established connection to the > resource. > > > > > Nikolay Elenkov <nikolay.elen...@gmail.com> Jan 08 01:40PM +0900 > > > instance. > > There is setReadTimeout(int) - Sets the timeout value in > milliseconds for > > reading from the input stream of an established connection to the > resource. > > I don't think those are related to the pooling implementation. Do you > have any > evidence that they are? > > > > onDraw canvas within a > ScrollView?<http://groups.google.com/group/android-developers/t/5bdffb5a3aa52977> > > martypantsROK <martyg...@gmail.com> Jan 07 07:21PM -0800 > > How can I construct this scenario? > > I want to build a game where the game board is a canvas controlled by > a custom View but within a ScrollView. The game board is potentially > much bigger than the screen and I want to scale, scroll around the > game. However, I want all the advantages of the UI outside the game > board to include Buttons, TextViews, ImageViews, etc. > > Here's the outline code of what I imagine should work. Am I wrong in > thinking I can use both > my own onDraw and expect buttons and other widgets to be managed by > Android? Must I implement > all my own UI ? > > Just trying to deal with a Button (see below) fails me > > Here's the XML where I want my custom view surrounded by other UI > elements > ------------------------------ > // game.xml <snippet> > <ScrollView > android:layout_width="240dp" > android:layout_height="600dp" > > <com.android.example.game.DrawBoardView > android:layout_width="match_parent" > android:layout_height="match_parent"/> > </ScrollView> > <TextView > android:id="@+id/sometext > android:layout_width="120dp" > android:layout_height= "wrap_content" > android:layout_weight="1" > android:visibility="gone"/> > <Button > android:id="@+id/editname" > android:text="DoIt" > android:layout_height="wrap_content" > android:layout_width="wrap_content"> > </Button> > > > My main activity > ---------------------- > // Activity > public class gameStartActivity extends Activity { > @Override > public void onCreate(Bundle savedInstanceState) { > super.onCreate(savedInstanceState); > > setContentView(R.layout.game); > } > } > > > > // gameView.java > public class gameView extends View { > > public gameView(Context context) { > super(context); > setFocusable(true); //necessary for getting the touch events > InitBoardView(); > } > > private void InitBoardView(){ > Button myButton = (Button)findViewById(R.id.editname); > > -----> fails at this point as myButton is null > myButton.setOnClickListener(doSomething); > } > @Override > protected void onDraw(Canvas canvas) { > super.onDraw(canvas); > canvas.drawBitmap(face, getPaddingLeft(), getPaddingTop(),paint); > } > > @Override > protected void onMeasure(int widthMeasureSpec,int heightMeasureSpec) > { > super.onMeasure(widthMeasureSpec, heightMeasureSpec); > final int widthMode = MeasureSpec.getMode(widthMeasureSpec); > final int heightMode = MeasureSpec.getMode(heightMeasureSpec); > setMeasuredDimension(xSize, ySize); > > } > } > > > > why standart android gallery working > well?<http://groups.google.com/group/android-developers/t/c533297c0516fafa> > > satahippy <satahi...@gmail.com> Jan 07 03:14PM -0800 > > slow work... > how it's sound in english? > > > > > satahippy <satahi...@gmail.com> Jan 07 03:26PM -0800 > > lags? > > > > > Kristopher Micinski <krismicin...@gmail.com> Jan 07 05:58PM -0600 > > Ah yes, that is more correct and helpful! Brakes would probably be > misinterpreted by most people as 'breaks' :-) > > kris > > > > > Fire an > onClick<http://groups.google.com/group/android-developers/t/ed8a09fef6445968> > > Sean751 <sean...@gmail.com> Jan 07 02:43PM -0800 > > Is there a way via code to fire an onClick event? > > > > SAXParser UnknownHostException for RSS > Feed<http://groups.google.com/group/android-developers/t/3adcb183b30c27f2> > > Jonathan S <xfsuno...@gmail.com> Jan 07 02:30PM -0800 > > UnknownHostException means Host is not found. The emulator is having > trouble to access DNS. Are you are under firewall? > > > > You received this message because you are subscribed to the Google Group > android-developers. > You can post via email <android-developers@googlegroups.com>. > To unsubscribe from this group, > send<android-developers+unsubscr...@googlegroups.com>an empty message. > For more options, > visit<http://groups.google.com/group/android-developers/topics>this group. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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