(1) Get a Xoom running Android 3.2. (2) Get an Apple Magic Trackpad. (3) Pair the trackpad to the Xoom. (4) Have a good time!
I bring this up partly because I think it is cool (and all thanks go to Jeff for the feature), but also because if you are wondering as developers how in the future you may need to modify your app to work on devices without a touch screen... well, the answer may be not much at all. ;) This is also the motivation for new feature constants like http://developer.android.com/reference/android/content/pm/PackageManager.html#FEATURE_FAKETOUCH_MULTITOUCH_DISTINCTsince a non-touch device that includes a multi-touch trackpad can provide basically full interaction with Android's touch UI for many typical apps. If you don't need direct interaction (such as needed to touch game control buttons or draw figures on the screen), a multitouch trackpad can provide a quite good user experience. Non-multitouch trackpads (represented by FEATURE_FAKETOUCH) don't work as well since all touch interactions with the screen require awkward use of a hardware button to instigate. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en