(1) Get a Xoom running Android 3.2.
(2) Get an Apple Magic Trackpad.
(3) Pair the trackpad to the Xoom.
(4) Have a good time!

I bring this up partly because I think it is cool (and all thanks go to Jeff
for the feature), but also because if you are wondering as developers how in
the future you may need to modify your app to work on devices without a
touch screen...  well, the answer may be not much at all. ;)

This is also the motivation for new feature constants like
http://developer.android.com/reference/android/content/pm/PackageManager.html#FEATURE_FAKETOUCH_MULTITOUCH_DISTINCTsince
a non-touch device that includes a multi-touch trackpad can provide
basically full interaction with Android's touch UI for many typical apps.
 If you don't need direct interaction (such as needed to touch game control
buttons or draw figures on the screen), a multitouch trackpad can provide a
quite good user experience.  Non-multitouch trackpads (represented by
FEATURE_FAKETOUCH) don't work as well since all touch interactions with the
screen require awkward use of a hardware button to instigate.

-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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