Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-25 Thread Kevin Duffey
Great stuff Nikolay. So I am curious, what sort of features for a service like ScoreLoop are sought after by developers? I mean, if a service offers a gamer profile capability, is that somethng that a lot of game developers would make use of, especially if the service works across different

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-25 Thread Justin Giles
So I am curious, what sort of features for a service like ScoreLoop are sought after by developers? I mean, if a service offers a gamer profile capability, is that somethng that a lot of game developers would make use of, especially if the service works across different platforms that the

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-25 Thread Kevin Duffey
I hear what you are saying Justin. It's tough to depend on services that may or may not work all the time. Worse.. knowing whether or not a service will be around or not. No matter how fancy the site is behind the service, how robust it is, there is no telling how long a service provider can

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Kevin Duffey
Hey Nikolay.. didn't realize you were the author of Bebbled. Great game. I play that one a lot too. I need your source tho.. I am stuck on a level and I want to modify it so I can beat it. :D As for sending game moves..that's interesting, but I agree with Justin that it seems quite overly

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Justin Giles
I decided to pull the web page in just so I didn't have to format it multiple times. All the paging, etc, is built-in to the webpage so I don't have to worry about doing that inside Android. Anyway, if I were to pull the information from a database on my server I'd still have some lag time to

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Kevin Duffey
Holy crap Jusint.. 10s of thousands of updates every day! That is sick! I want to make a game that gets a couple.. hundred or so updates a day. :D Sell your game for .99.. you'll be rich man! :D On Wed, Mar 24, 2010 at 11:08 AM, Justin Giles jtgi...@gmail.com wrote: I decided to pull the web

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Greg Donald
On Wed, Mar 24, 2010 at 1:38 PM, Kevin Duffey andjar...@gmail.com wrote: Holy crap Jusint.. 10s of thousands of updates every day! That is sick! I want to make a game that gets a couple.. hundred or so updates a day. :D Sell your game for .99.. you'll be rich man! :D Do you have any clue what

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Justin Giles
You'd be surprised...people don't want to buy things on the Market. I have a free version that's ad supported and a pay version that is just 0.99 without ads. Both the same otherwise. People love the free version. Ads aren't intrusive and don't interfere with gameplay or interacting with the

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Greg Donald
On Wed, Mar 24, 2010 at 1:45 PM, Justin Giles jtgi...@gmail.com wrote: You'd be surprised...people don't want to buy things on the Market.  I have a free version that's ad supported and a pay version that is just 0.99 without ads.  Both the same otherwise.  People love the free version.  Ads

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Kevin Duffey
Greg.. no I don't sorry. My guess is to avoid the long width of the message by making it under 80 characters in length? I use the width of the browser..if I need it shorter, I adjust the browser width. Sorry. On Wed, Mar 24, 2010 at 11:53 AM, Greg Donald gdon...@gmail.com wrote: On Wed, Mar

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-24 Thread Nikolay Ananiev
On Wed, Mar 24, 2010 at 7:48 PM, Kevin Duffey andjar...@gmail.com wrote: Hey Nikolay.. didn't realize you were the author of Bebbled. Great game. I play that one a lot too. I need your source tho.. I am stuck on a level and I want to modify it so I can beat it. :D Check this thread:

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-23 Thread Nikolay Ananiev
On Wed, Mar 17, 2010 at 2:08 AM, Kevin Duffey andjar...@gmail.com wrote: Hey all, I am curious how the various groups of game developers, primarily mobile (android in this case) and cross-platform (android/iPhone/facebook) handle storing high scores, achievements, and such as well as how

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-23 Thread Justin Giles
Nikolay, First of all, kudos to a great game! It's one of the few that I go back to over and over again. Back to your post: Great ideas here! Your online scores idea is great for decreasing the amount of cheating to almost 0. However it seems like it has a lot of overhead to recreate someones

Re: [android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-17 Thread Wayne Wenthin
In my Game I actually display the Hiscore as a webpage. This allows it to be shown on my website also. I generate it once an hour since it was taking way to long to display otherwise. I have since revised my code and I could update ever 15 minutes. Ads: If you have a game that users spend

[android-developers] Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-16 Thread Kevin Duffey
Hey all, I am curious how the various groups of game developers, primarily mobile (android in this case) and cross-platform (android/iPhone/facebook) handle storing high scores, achievements, and such as well as how multi player is done. How does your game(s) access high scores, update the list,