Because the Bitmap.compress(Bitmap.CompressFormat format, int quality, OutputStream stream) function can sometimes take a long time I am calling it in a separate thread with low priority. During this time I am drawing the same bitmap in the UI thread using Canvas.drawBitmap (Bitmap bitmap, float left, float top, Paint paint) at 30fps.
Although the bitmap is mutable I am not writing to the bitmap during this period. It works fine but I want to make sure that it is safe to do this. Thanks --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---