Hello,

We tried to use Multi-Apks with supports-gl-texture but we encounters a 
problem for the fallback version.

We have created many APKs:
 - PVRT version with versionCode: 50020001 and 
supports-gl-texture="GL_IMG_texture_compression_pvrtc"
 - DXT   version with versionCode: 40020001 and 
supports-gl-texture="GL_EXT_texture_compression_dxt1"
 - ATC   version with versionCode: 30020001 
and supports-gl-texture="GL_ATI_texture_compression_atitc" 
and supports-gl-texture="GL_AMD_compressed_ATC_texture"
And we try to upload 
 - default version with versionCode: 1020001 and no supports-gl-texture tag.
But without success. So we add a 
stupid supports-gl-texture="GL_OES_compressed_ETC1_RGB8_texture" (supported 
by all OpenGL ES 2.0 devices).
The default version uses PNG images with an uncompressed texture format 
(ARGB8888) and works on all devices.

Why a supports-gl-texture tag is needed ?

Thanks,

IOPixel Developper
Laurent Mallet
laurent.mal...@gmail.com

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