in the OpenGL android API  (android.opengl.GLUtils.texImage2D() )
( http://code.google.com/android/reference/android/opengl/GLUtils.html
)
 we can read=>

"Whether or not bitmap can have non power of two dimensions depends
on
the current OpenGL context."

I load my OpenGL context using :
mEglContext = mEgl.eglCreateContext(mEglDisplay,
mEglConfig,EGL10.EGL_NO_CONTEXT, null);

do you know what do I have to do in order to load non power of two
dimensions bitmap?
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