Thanks, two very useful posts. I've watched both videos, and I think
they're essential viewing for any Android game developer.
One of the first things the book says in the chapter introducing OpenGL
is that Canvas isn't fast enough for anything with much more to render
than Mr Nom. I should have
I think going with OpenGL is likely your best bet here. Further in the
book he will have the OpenGL implementation of the same. There is also the
excellent graphic library by the same, libgdx which you might also consider
using. Another place to look is the replica island source - a fully
I second the OpenGL route. It's pretty much the only thing that'll give
you the performance you want. You may also want to check:
http://www.youtube.com/watch?v=U4Bk5rmIpic
http://www.youtube.com/watch?v=7-62tRHLcHk
On Mon, Apr 30, 2012 at 4:54 PM, Adam Ratana adam.rat...@gmail.com wrote:
I
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