Re: [android-developers] Re: Canvas performance for games

2012-05-03 Thread Tony Houghton
Thanks, two very useful posts. I've watched both videos, and I think they're essential viewing for any Android game developer. One of the first things the book says in the chapter introducing OpenGL is that Canvas isn't fast enough for anything with much more to render than Mr Nom. I should have

[android-developers] Re: Canvas performance for games

2012-04-30 Thread Adam Ratana
I think going with OpenGL is likely your best bet here. Further in the book he will have the OpenGL implementation of the same. There is also the excellent graphic library by the same, libgdx which you might also consider using. Another place to look is the replica island source - a fully

Re: [android-developers] Re: Canvas performance for games

2012-04-30 Thread Miguel Morales
I second the OpenGL route. It's pretty much the only thing that'll give you the performance you want. You may also want to check: http://www.youtube.com/watch?v=U4Bk5rmIpic http://www.youtube.com/watch?v=7-62tRHLcHk On Mon, Apr 30, 2012 at 4:54 PM, Adam Ratana adam.rat...@gmail.com wrote: I