onDrawFrame() will be called repeatedly and in there should be a piece of
code like
glBindTexture(GL10.GL_TEXTURE_2D, textures_ids.get(0));
that's the bit that is selecting the texture to be drawn, all you'll need is
an if statement or something to make it use the other one.
--
You received
Thanks so much, I thought this solution and it worked but isn't too
much elegant, any suggestion?
Thanks anyway MrChaz!
On 30 Dic, 16:51, MrChaz mrchazmob...@gmail.com wrote:
onDrawFrame() will be called repeatedly and in there should be a piece of
code like
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