[android-developers] Re: Change Texture

2010-12-30 Thread MrChaz
onDrawFrame() will be called repeatedly and in there should be a piece of code like glBindTexture(GL10.GL_TEXTURE_2D, textures_ids.get(0)); that's the bit that is selecting the texture to be drawn, all you'll need is an if statement or something to make it use the other one. -- You received

[android-developers] Re: Change Texture

2010-12-30 Thread pedr0
Thanks so much, I thought this solution and it worked but isn't too much elegant, any suggestion? Thanks anyway MrChaz! On 30 Dic, 16:51, MrChaz mrchazmob...@gmail.com wrote: onDrawFrame() will be called repeatedly and in there should be a piece of code like