Sure, if you are actually generating different bitmaps for different
densities, then you must be doing this because you want/need to carefully
control their graphics. However my original point stands: if what you are
doing is drawing your icons at one high resolution and then scaling those
down
Also another point is the image to be scaled I itself. Some images may lost
important details when scaled down while others won't do it.
Photographs should scale down very will in most cases, but images generated
by 2D design sometimes won't. For example, if you draw an straight line too
thin
On Thu, Jul 26, 2012 at 8:26 PM, Francisco Marzoa fmmar...@gmail.com wrote:
Also another point is the image to be scaled I itself. Some images may lost
important details when scaled down while others won't do it.
Photographs should scale down very will in most cases, but images generated
by
The platform can scale to whatever density it needs, there is nothing
special about ldpi.
If you are going to be providing the different densities simply by scaling
the bitmap yourself, this is kind of pointless, because that is all the
platform does when it needs to have the image in a different
On Tue, Jul 24, 2012 at 3:08 AM, Dianne Hackborn hack...@android.com wrote:
In this case providing the different densities
yourself is pretty much entirely a performance optimization -- the platform
doesn't need to do the scaling at runtime when loading your resources.
It's also a bit of a
yes
On Monday, July 23, 2012 9:58:49 PM UTC+1, Android Developer wrote:
Hi All,
I am working in a avatar like application that has 20 plus images. I
created HDPI images its looking good in HDPI mobiles not good in others.
So do we need images for all version to support all phone models?
With the exception of LDPI... As long as you provide the others, Android
can efficiently convert to LDPI in most cases. At least, that is what the
Dev Guide says...
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Mon, Jul 23, 2012 at 4:23 PM, RichardC
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