I ran across this yesterday: http://www.anddev.org/opengl_performance_question-t751.html It's an old thread, but the 2nd post might be helpful.
On Nov 4, 7:32 pm, yammada <adam.h...@gmail.com> wrote: > I have an application that uses GLSurfaceView to draw OpenGL ES > graphics. This is all working (mostly) how I would expect. > > Now, I would like to implement a screenshot feature. For normal > views, it seems that the standard practice is to create a new Canvas > with a Bitmap and then draw to that Canvas using View.onDraw(Canvas). > > I've tried using SurfaceView.draw(Canvas) in a similar fashion, but it > always results in a blank (black) image. > > I've also tried using the drawing cache with the exact same result. > > Any ideas? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en