Thank you! I am using SurfaceView now in my game and it is really
f** FAST!! :-) thanks!
I found this good tutorial here:
http://www.droidnova.com/playing-with-graphics-in-android-part-i,147.html
Martin
On 2 Jan., 14:16, ko5tik kpriblo...@yahoo.com wrote:
Depending on UI event handling to
Depending on UI event handling to produce smooth
and accurately timed animations is usually bad idea
In your code, if you remove delay you are just trashing
event pipeline, so UI will (and certainly does) become irresponsive.
And if you keep it in, your delays are unpredictable
(let me Guess,
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