[android-developers] Re: OpenGL garbage collection (with direct ByteBuffers)

2009-06-10 Thread hav...@gmail.com
Is there any work-around? I'm ready to ship this port I'm working on, bar some polish, but of course the gc hitting during runtime causes unacceptable hits to playability. This talk doesn't mention this bug, but he says that he hasn't had the gc run during gameplay in five months. http://code.goo

[android-developers] Re: OpenGL garbage collection (with direct ByteBuffers)

2009-06-09 Thread Sundog
Nice that someone is admitting there is a problem, at least. All we've been getting up to now is denials that garbage collects can be a problem in OpenGL. On Jun 9, 3:05 pm, fadden wrote: > On Jun 9, 2:05 am, Genc wrote: > > > A simple & basic question: Is that change 9029 shipped with Android

[android-developers] Re: OpenGL garbage collection (with direct ByteBuffers)

2009-06-09 Thread fadden
On Jun 9, 2:05 am, Genc wrote: > A simple & basic question: Is that change 9029 shipped with Android > SDK 1.5? Should I install SDK 1.5 to benefit changes? It is not part of 1.5. It will be included in a future release. The patch seems to have the unintentional side-effect of causing memory t

[android-developers] Re: OpenGL garbage collection (with direct ByteBuffers)

2009-06-09 Thread hav...@gmail.com
I'm also suffering from this. Seem to suffer from it, even though I've updated to 1.5_r2 . Anyone know a work around? I need this fixed to complete the game I'm porting. :) On Jun 9, 11:05 am, Genc wrote: > Hi Guys, > > This issue is what I'm suffering a lot. > > A simple & basic question: Is th

[android-developers] Re: OpenGL garbage collection (with direct ByteBuffers)

2009-06-09 Thread hav...@gmail.com
I am having the same issue. I went and updated to 1.5_r2 , but I still seem to have the GC issue. This is a critical hit to the game I'm coding, because it's reaction based. a GC hit, will basically cause game over for the player :( I have no idea how I would even begin to apply this patch to mak

[android-developers] Re: OpenGL garbage collection (with direct ByteBuffers)

2009-06-09 Thread Genc
Hi Guys, This issue is what I'm suffering a lot. A simple & basic question: Is that change 9029 shipped with Android SDK 1.5? Should I install SDK 1.5 to benefit changes? On May 20, 11:51 pm, fadden wrote: > On May 20, 3:32 pm, Urs Grob wrote: > > > I think this problem is already being wor

[android-developers] Re: OpenGL garbage collection (with direct ByteBuffers)

2009-05-20 Thread fadden
On May 20, 3:32 pm, Urs Grob wrote: > I think this problem is already being worked on. > > https://review.source.android.com/8771 It was checked in under a different change: https://review.source.android.com/Gerrit#change,9029 --~--~-~--~~~---~--~~ You received

[android-developers] Re: OpenGL garbage collection (with direct ByteBuffers)

2009-05-20 Thread Urs Grob
I think this problem is already being worked on. https://review.source.android.com/8771 This sounds like something this contribution will fix once it's checked in. -- Urs On Wed, May 20, 2009 at 7:41 PM, K-meister wrote: > > Hi, I have discovered while using DDMS that the basic OpenGL system