[android-developers] Re: Opengl Texture working on Emulator but not on HTC HERO

2010-07-14 Thread Sundog
My vote's on the texture power of 2. Did it myself - works in the emulator sometimes. On Jul 14, 2:11 pm, Robert Green wrote: > You're binding to texture 0.  That's incorrect - you need to generate > the texture IDs and use those to bind when uploading and drawing. > > Beyond that, you should ask

[android-developers] Re: Opengl Texture working on Emulator but not on HTC HERO

2010-07-14 Thread Robert Green
You're binding to texture 0. That's incorrect - you need to generate the texture IDs and use those to bind when uploading and drawing. Beyond that, you should ask: Is your texture a power of two? Does the Hero support the texture crop extension? On Jul 14, 2:17 pm, Android dev wrote: > In my a