My vote's on the texture power of 2. Did it myself - works in the
emulator sometimes.
On Jul 14, 2:11 pm, Robert Green wrote:
> You're binding to texture 0. That's incorrect - you need to generate
> the texture IDs and use those to bind when uploading and drawing.
>
> Beyond that, you should ask
You're binding to texture 0. That's incorrect - you need to generate
the texture IDs and use those to bind when uploading and drawing.
Beyond that, you should ask:
Is your texture a power of two? Does the Hero support the texture
crop extension?
On Jul 14, 2:17 pm, Android dev wrote:
> In my a
2 matches
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