Did you ever figure this out? I am having the same problem debugging on my
LG G2x from an Ubuntu 11.04 box using eclipse and adk plugin. My sound
files are even shorter, though.
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SoundPool isn't designed to work with that much "sound". The internal
buffer is around 1MB, and that's after decompression from the source
file. If you really want to use SoundPool, you're going to have to use
less sound. You could try a shorter clip, smaller frequency (8 instead
of 44), mono inste
By the way, I'm trying MediaCoder right now - it looks like it'll do
the trick: http://www.mediacoderhq.com/dlfull.htm
- Mike
On Nov 25, 11:02 am, Mike wrote:
> Guys, what did you use to encode your sounds in the ogg format? Is
> there anything free (and decent) out there that will convert wav
Guys, what did you use to encode your sounds in the ogg format? Is
there anything free (and decent) out there that will convert wav to
ogg?
- Mike
On Nov 10, 12:18 pm, Nikolay Ananiev wrote:
> I had the same problem. All my sounds were in .mp3 and they didn't play in
> 2.0.
> I had to reencode
I'm glad someone is having a good day! LOL I hate bugs!
On Wed, Nov 18, 2009 at 12:04 PM, Doug wrote:
> You just made my day.
>
> On Nov 18, 8:44 am, Wayne Wenthin wrote:
> > I may be wrong but I thought I read that the ADC2 was restricted and will
> > not run on 2.0.
>
> --
> You received t
You just made my day.
On Nov 18, 8:44 am, Wayne Wenthin wrote:
> I may be wrong but I thought I read that the ADC2 was restricted and will
> not run on 2.0.
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I may be wrong but I thought I read that the ADC2 was restricted and will
not run on 2.0.
On Mon, Nov 16, 2009 at 10:28 PM, Doug wrote:
> YES YES YES. This is particularly disappointing to me (that mp3
> doesn't work with SoundPool on 2.0).
>
> I have an entry in ADC2 that relies heavily on mp3
YES YES YES. This is particularly disappointing to me (that mp3
doesn't work with SoundPool on 2.0).
I have an entry in ADC2 that relies heavily on mp3/SoundPool that
works fine with all phones EXCEPT the recently produced Droid which
runs 2.0. I'm sure it will kill my application's chances in t
thank you Nikolay,
It worked after the the format change.
On Nov 11, 7:49 pm, Nikolay Ananiev wrote:
> Just the long one.
>
> On Wed, Nov 11, 2009 at 10:05 AM, ayanir wrote:
> > It is very annoying that this problem stared with the 2.0 version
> > (hope that the framework developers see that re
Just the long one.
On Wed, Nov 11, 2009 at 10:05 AM, ayanir wrote:
> It is very annoying that this problem stared with the 2.0 version
> (hope that the framework developers see that remark) while in the 1.6
> and 1.5 it worked fine.
> The workaround for this problem, besides of changing the fil
It is very annoying that this problem stared with the 2.0 version
(hope that the framework developers see that remark) while in the 1.6
and 1.5 it worked fine.
The workaround for this problem, besides of changing the files format
is using MediaPlayer and handle the sound low level (which I really
d
It seems that SoundPool can't allocate more than 1 MB.
SoundPool stores uncompressed audio. Does anyone know is it possible
to control uncompressed audio characteristics? That would allow
storing relatively lengthy sounds.
On 10 ноя, 22:18, Nikolay Ananiev wrote:
> I had the same problem. All my
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