[android-developers] Re: Sprite imaging for 2D game programming

2009-05-18 Thread MrChaz
Take a look at the Canvas method drawBitmap() http://developer.android.com/reference/android/graphics/Canvas.html#drawBitmap(android.graphics.Bitmap,%20android.graphics.Rect,%20android.graphics.Rect,%20android.graphics.Paint) with that one you can specify the bitmap (the sprite sheet), the

[android-developers] Re: Sprite imaging for 2D game programming

2009-05-18 Thread Genc
That's great guys, thanks a lot! On May 18, 9:09 am, MrChaz mrchazmob...@googlemail.com wrote: Take a look at the Canvas method drawBitmap() http://developer.android.com/reference/android/graphics/Canvas.html#d...) with that one you can specify the bitmap (the sprite sheet), the subset of

[android-developers] Re: Sprite imaging for 2D game programming

2009-05-18 Thread Ayan Afridi
I basically used one bitmap, and a call to canvas after a specified amount of time using a different drawing rectangle, and some canvas transformations On May 18, 4:18 am, Genc gmt...@gmail.com wrote: That's great guys, thanks a lot! On May 18, 9:09 am, MrChaz mrchazmob...@googlemail.com

[android-developers] Re: Sprite imaging for 2D game programming

2009-05-17 Thread schwiz
take a look at this reference http://developer.android.com/guide/topics/resources/available-resources.html and take a look through some of the tutorials here http://www.anddev.org/ On May 17, 10:23 am, g1port.com gmt...@gmail.com wrote:         Hi guys,         For a 2D game programming, I'm