Take a look at the Canvas method drawBitmap()
http://developer.android.com/reference/android/graphics/Canvas.html#drawBitmap(android.graphics.Bitmap,%20android.graphics.Rect,%20android.graphics.Rect,%20android.graphics.Paint)
with that one you can specify the bitmap (the sprite sheet), the
That's great guys, thanks a lot!
On May 18, 9:09 am, MrChaz mrchazmob...@googlemail.com wrote:
Take a look at the Canvas method drawBitmap()
http://developer.android.com/reference/android/graphics/Canvas.html#d...)
with that one you can specify the bitmap (the sprite sheet), the
subset of
I basically used one bitmap, and a call to canvas after a specified
amount of time using a different drawing rectangle, and some canvas
transformations
On May 18, 4:18 am, Genc gmt...@gmail.com wrote:
That's great guys, thanks a lot!
On May 18, 9:09 am, MrChaz mrchazmob...@googlemail.com
take a look at this reference
http://developer.android.com/guide/topics/resources/available-resources.html
and take a look through some of the tutorials here
http://www.anddev.org/
On May 17, 10:23 am, g1port.com gmt...@gmail.com wrote:
Hi guys,
For a 2D game programming, I'm
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