2D is certainly easier because you're leaving out a whole dimension when working with movement, camera and collision. I should think it's probably less expensive in terms of memory too because you won't have as complex i.e. large vertex array - although I'm guessing a bit.
On Jan 15, 9:36 pm, Duey Oxburger <cg-art...@hotmail.com> wrote: > Lads, > > What is more memory expensive Sprite or 3D rendering?... Which is > 'easier' to work with?... > > Thx, > > D
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