I gave you an answer for doing something fairly close to what you are
trying to do, but not identical. But now it seems that for whatever
reason, you are determined to go beyond that to take over the Camera
object's SurfaceView. That is not supported by the framework, nor is
it clear that it
On Nov 17, 10:26 pm, s.rawat imsaurabhra...@gmail.com wrote:
Hi,
I am trying to by-pass the default camera viewfinder and making an
application which will give the Surfaceview some continuous jpeg frames
(instead of getting it from Camera view finder)., but I have realized its
quiet a
What continuous jpeg frames? The only 'continuous' frames in the
viewfinder are the preview frames, and those are not jpeg: they are
YCrCb at 15 fps. Unless you make your own jpeg out of YCrBb, but why
bother? You need a Bitmap for the Canvas for SurfaceView anyway: you
may as well use RGB or ARGB
Hi Veritatis.
I completely agree with you on the formatting part (I have the byte array
which I can convert into any format and I am doing it via bitmap only)
Here is the code :
//initializing the compression and Byte Stream Part
ByteArrayOutputStream bs = new ByteArrayOutputStream();
YuvImage
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