On Feb 18, 6:03 am, Rye ryeterr...@gmail.com wrote:
mOverlay = Bitmap.createBitmap((int)mWidth, (int)mHeight,
...
c.drawCircle(160, 240, 10, p);
Are mWidth and mHeight powers of two? Non-power of two textures are
supported on the emulator but not on the accelerated GL driver on the
Dream (G1
Why are you using the ARGB_ mode?
On Tue, Feb 17, 2009 at 10:03 PM, Rye ryeterr...@gmail.com wrote:
All the textures I create from my resource files are fine, but when I
create a texture in the following way...
code
mOverlay = Bitmap.createBitmap((int)mWidth, (int)mHeight,
I've tried the mode as well, but the mode was the one used
in the sprite text example.
On Feb 18, 12:05 am, Romain Guy romain...@google.com wrote:
Why are you using the ARGB_ mode?
On Tue, Feb 17, 2009 at 10:03 PM, Rye ryeterr...@gmail.com wrote:
All the textures I create
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