Re: [android-developers] User Interface Design Question : Application UI as Overlays
I believe fragmentation can be used from Android 3.0 onwards.If currently the application is running on Android 2.2 , what could be the best way to manage the complexity in this case? TIA. On Mon, Apr 18, 2011 at 12:12 PM, Mark Murphy mmur...@commonsware.comwrote: On Mon, Apr 18, 2011 at 12:10 PM, Samuh samuh.va...@gmail.com wrote: 1. What would be the best way to design the UI for such an app? Should we have only one activity and draw everything over it for all the flows? This will increase code complexity and Class size. I don't think you have a choice but to have a single activity. Use fragments for the different tasks to help manage the complexity. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training in London: http://bit.ly/smand1, http://bit.ly/smand2 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] User Interface Design Question : Application UI as Overlays
On Mon, Apr 18, 2011 at 4:12 PM, kiran valsia kiranval...@gmail.com wrote: I believe fragmentation can be used from Android 3.0 onwards.If currently the application is running on Android 2.2 , what could be the best way to manage the complexity in this case? Use fragments with the Android Compatibility Library. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training in NYC: http://marakana.com/training/android/ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] User Interface Design Question : Application UI as Overlays
I am working on an Android application that needs to have a live visual feed playing in background. All the UI elements need be drawn atop this Surface. Though the UI is pretty basic it has several flows and we have divided each flows as Tasks and therefore the application has several activities. The problem is we are supposed to show the Live feed continuously but when we transition between Activities, we run all the logic to setup and SurfaceView etc. and it kind of causes the screen to go dark between the switches. We cannot show a loading dialog between transitions. Questions: 1. What would be the best way to design the UI for such an app? Should we have only one activity and draw everything over it for all the flows? This will increase code complexity and Class size. 2. Is there a way to plug in a Live video feed as a Window background(assuming all Activities can be drawn in the same Window?) Please advise. Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] User Interface Design Question : Application UI as Overlays
On Mon, Apr 18, 2011 at 12:10 PM, Samuh samuh.va...@gmail.com wrote: 1. What would be the best way to design the UI for such an app? Should we have only one activity and draw everything over it for all the flows? This will increase code complexity and Class size. I don't think you have a choice but to have a single activity. Use fragments for the different tasks to help manage the complexity. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android Training in London: http://bit.ly/smand1, http://bit.ly/smand2 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en